--[[ Script Name : Quests/MultipleZones/lore_and_legend_goblin.lua Script Author : AussieGlen Script Date : 2021.12.27 04:12:03 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a goblin spirit.", 1, 45, "I must locate several goblin body parts.", 2516, 300) AddQuestStepKillByRace(Quest, 2, "I need to find a goblin heart.", 1, 35, "I must locate several goblin body parts.", 135, 300) AddQuestStepKillByRace(Quest, 3, "I need to find a goblin brain.", 1, 20, "I must locate several goblin body parts.", 109, 300) AddQuestStep(Quest, 4, "I need to find and study a goblin eye.", 1, 100, "I must locate several goblin body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a goblin claw.", 1, 100, "I must locate several goblin body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a goblin tooth.", 1, 100, "I must locate several goblin body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a goblin spine.", 1, 100, "I must locate several goblin body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a goblin ear.", 1, 100, "I must locate several goblin body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5394, 1) and QuestStepIsComplete(Player, 5394, 2) and QuestStepIsComplete(Player, 5394, 3) and QuestStepIsComplete(Player, 5394, 4) and QuestStepIsComplete(Player, 5394, 5) and QuestStepIsComplete(Player, 5394, 6) and QuestStepIsComplete(Player, 5394, 7) and QuestStepIsComplete(Player, 5394, 8) then QuestComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a goblin spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a goblin heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a goblin brain.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a goblin eye.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a goblin claw.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a goblin tooth.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a goblin spine.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a goblin ear.") CheckProgress(Quest, QuestGiver, Player) end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary goblin body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the goblin.") GiveQuestReward(Quest, Player) end