--[[ Script Name : SpawnScripts/Classic_forest/astoneshellsnapper12.lua Script Author : LordPazuzu Script Date : 2022.10.12 07:10:04 Script Purpose : : --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local level3 = 7 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 local difficulty3 =6 local hp3 = 200 local power3 = 90 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) elseif Level == level3 then SpawnSet(NPC, "difficulty", difficulty3) SpawnSet(NPC, "hp", hp3) SpawnSet(NPC, "power", power3) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 1109.19, -22.05, -700.64, 1, 0) MovementLoopAddLocation(NPC, 1108.31, -19.77, -704.5, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1108.31, -19.77, -704.5, 1, 0) MovementLoopAddLocation(NPC, 1102.46, -23.66, -699.26, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1102.46, -23.66, -699.26, 1, 0) MovementLoopAddLocation(NPC, 1102.93, -21.92, -693.73, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1102.93, -21.92, -693.73, 1, 0) MovementLoopAddLocation(NPC, 1104.91, -20.81, -690.86, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1104.91, -20.81, -690.86, 1, 0) MovementLoopAddLocation(NPC, 1102.51, -22.55, -694.51, 1, 0) MovementLoopAddLocation(NPC, 1104.59, -22.47, -699.92, 1, 0) MovementLoopAddLocation(NPC, 1107.15, -20.95, -702.57, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1107.15, -20.95, -702.57, 1, 0) MovementLoopAddLocation(NPC, 1113.34, -20.47, -704.03, 1, 0) MovementLoopAddLocation(NPC, 1118.66, -21.07, -706.88, 1, 0) MovementLoopAddLocation(NPC, 1124.32, -23.75, -708.75, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1124.32, -23.75, -708.75, 1, 0) MovementLoopAddLocation(NPC, 1119, -23.43, -704.66, 1, 0) MovementLoopAddLocation(NPC, 1113.87, -23.26, -701.09, 1, 0) MovementLoopAddLocation(NPC, 1111.56, -19.83, -704.16, 1, 0) MovementLoopAddLocation(NPC, 1108.13, -18.51, -707.64, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1108.13, -18.51, -707.64, 1, 0) MovementLoopAddLocation(NPC, 1102.74, -20.13, -712.21, 1, math.random(5,10)) MovementLoopAddLocation(NPC, 1102.74, -20.13, -712.21, 1, 0) MovementLoopAddLocation(NPC, 1105.53, -19.26, -708.44, 1, 0) MovementLoopAddLocation(NPC, 1107.75, -19.42, -705.45, 1, 0) MovementLoopAddLocation(NPC, 1109.19, -22.05, -700.64, 1, math.random(5,10)) end