--[[ Script Name : SpawnScripts/IsleRefuge1/acopperheadR.lua Script Author : LordPazuzu Script Date : 2022.09.10 12:09:49 Script Purpose : : --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z + 4, 2,math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(5,10)) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 8, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 8, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end