--[[ Script Name : SpawnScripts/IsleRefuge1/atimberwolfpup1lua Script Author : LordPazuzu Script Date : 2022.09.05 08:09:50 Script Purpose : : --]] function spawn(NPC) ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 9, Y, Z, 2,math.random(5,10)) MovementLoopAddLocation(NPC, X + 9, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 9, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 9, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 9, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 9, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 1, 0) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 9, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 5, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 9, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 9, Y, Z - 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 9, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 5, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 9, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 9, Y, Z + 4, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end