/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "Spells.h"
#include "../common/ConfigReader.h"
#include "WorldDatabase.h"
#include "../common/Log.h"
#include "Traits/Traits.h"
#include "AltAdvancement/AltAdvancement.h"
#include
extern ConfigReader configReader;
extern WorldDatabase database;
extern MasterTraitList master_trait_list;
extern MasterAAList master_aa_list;
extern MasterSpellList master_spell_list;
Spell::Spell(){
spell = new SpellData;
heal_spell = false;
buff_spell = false;
damage_spell = false;
control_spell = false;
offense_spell = false;
MSpellInfo.SetName("Spell::MSpellInfo");
}
Spell::Spell(SpellData* in_spell){
spell = in_spell;
heal_spell = false;
buff_spell = false;
damage_spell = false;
control_spell = false;
offense_spell = false;
MSpellInfo.SetName("Spell::MSpellInfo");
}
Spell::~Spell(){
vector::iterator itr1;
for(itr1=levels.begin();itr1!=levels.end();itr1++) {
safe_delete(*itr1);
}
vector::iterator itr2;
for(itr2=effects.begin();itr2!=effects.end();itr2++) {
safe_delete(*itr2);
}
vector::iterator itr3;
for(itr3=lua_data.begin();itr3!=lua_data.end();itr3++) {
safe_delete(*itr3);
}
safe_delete(spell);
}
void Spell::AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value, string string_value2, string helper){
LUAData* data = new LUAData;
data->type = type;
data->int_value = int_value;
data->int_value2 = int_value2;
data->float_value = float_value;
data->float_value2 = float_value2;
data->bool_value = bool_value;
data->string_value = string_value;
data->string_value2 = string_value2;
data->string_helper = helper;
MSpellInfo.lock();
lua_data.push_back(data);
MSpellInfo.unlock();
}
void Spell::AddSpellLuaDataInt(int value, int value2, string helper) {
LUAData *data = new LUAData;
data->type = 0;
data->int_value = value;
data->int_value2 = value2;
data->float_value = 0;
data->float_value2 = 0;
data->bool_value = false;
data->string_helper = helper;
MSpellInfo.lock();
lua_data.push_back(data);
MSpellInfo.unlock();
}
void Spell::AddSpellLuaDataFloat(float value, float value2, string helper) {
LUAData *data = new LUAData;
data->type = 1;
data->int_value = 0;
data->int_value2 = 0;
data->float_value = value;
data->float_value2 = value2;
data->bool_value = false;
data->string_helper = helper;
MSpellInfo.lock();
lua_data.push_back(data);
MSpellInfo.unlock();
}
void Spell::AddSpellLuaDataBool(bool value, string helper) {
LUAData *data = new LUAData;
data->type = 2;
data->int_value = 0;
data->float_value = 0;
data->bool_value = value;
data->string_helper = helper;
MSpellInfo.lock();
lua_data.push_back(data);
MSpellInfo.unlock();
}
void Spell::AddSpellLuaDataString(string value, string value2,string helper) {
LUAData *data = new LUAData;
data->type = 3;
data->int_value = 0;
data->int_value2 = 0;
data->float_value = 0;
data->float_value2 = 0;
data->bool_value = false;
data->string_value = value;
data->string_value2 = value2;
data->string_helper = helper;
MSpellInfo.lock();
lua_data.push_back(data);
MSpellInfo.unlock();
}
int16 Spell::GetLevelRequired(Player* player){
int16 ret = 0xFFFF;
if(!player)
return ret;
LevelArray* level = 0;
vector::iterator itr;
for(itr = levels.begin(); itr != levels.end(); itr++){
level = *itr;
if(level && level->adventure_class == player->GetAdventureClass()){
ret = level->spell_level/10;
break;
}
}
return ret;
}
void Spell::SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client, bool display_tier) {
int8 current_tier = client->GetPlayer()->GetSpellTier(spell->id);
Spell* next_spell;
SpellData* spell2;
if (data->maxRank > current_tier) {
next_spell = master_spell_list.GetSpell(spell->id, current_tier + 1);
spell2 = next_spell->GetSpellData();
}
SpellDisplayEffect* effect2;
//next_spell->effects[1]->description;
int xxx = 0;
int16 hp_req = 0;
int16 power_req = 0;
if (current_tier > 0) {
packet->setSubstructDataByName("spell_info", "current_id", spell->id);
packet->setSubstructDataByName("spell_info", "current_icon", spell->icon);
packet->setSubstructDataByName("spell_info", "current_icon2", spell->icon_heroic_op); // fix struct element name eventually
packet->setSubstructDataByName("spell_info", "current_icontype", spell->icon_backdrop); // fix struct element name eventually
if (packet->GetVersion() >= 63119) {
packet->setSubstructDataByName("spell_info", "current_version", 0x04);
packet->setSubstructDataByName("spell_info", "current_sub_version", 0x24);
}
else if (packet->GetVersion() >= 58617) {
packet->setSubstructDataByName("spell_info", "current_version", 0x03);
packet->setSubstructDataByName("spell_info", "current_sub_version", 0x131A);
}
else {
packet->setSubstructDataByName("spell_info", "current_version", 0x00);
packet->setSubstructDataByName("spell_info", "current_sub_version", 0xD9);
}
packet->setSubstructDataByName("spell_info", "current_type", spell->type);
packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
packet->setSubstructDataByName("spell_info", "current_class_skill", spell->class_skill);
packet->setSubstructDataByName("spell_info", "current_mastery_skill", spell->mastery_skill);
packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
if (client && spell->type != 2) {
sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
spell_text_color = ARROW_COLOR_WHITE;
spell_text_color -= 6;
if (spell_text_color < 0)
spell_text_color *= -1;
packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : spell_text_color));
}
else {
packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3));
}
packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3));
packet->setSubstructDataByName("spell_info", "current_tier", (spell->tier));
if (spell->type != 2) {
packet->setArrayLengthByName("current_num_levels", 0);
for (int32 i = 0; i < levels.size(); i++) {
packet->setArrayDataByName("spell_info_aa_adventure_class", levels[i]->adventure_class, i);
packet->setArrayDataByName("spell_info_aa_tradeskill_class", levels[i]->tradeskill_class, i);
packet->setArrayDataByName("spell_info_aa_spell_level", levels[i]->spell_level, i);
}
}
//packet->setSubstructDataByName("spell_info","unknown9", 20);
if (client) {
hp_req = GetHPRequired(client->GetPlayer());
power_req = GetPowerRequired(client->GetPlayer());
// might need version checks around these?
if (client->GetVersion() >= 1193)
{
int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "current_savagery_req", savagery_req);
packet->setSubstructDataByName("spell_info", "current_savagery_upkeep", spell->savagery_upkeep);
}
if (client->GetVersion() >= 57048)
{
int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
}
}
packet->setSubstructDataByName("spell_info", "current_health_req", hp_req);
packet->setSubstructDataByName("spell_info", "current_health_upkeep", spell->hp_upkeep);
packet->setSubstructDataByName("spell_info", "current_power_req", power_req);
packet->setSubstructDataByName("spell_info", "current_power_upkeep", spell->power_upkeep);
packet->setSubstructDataByName("spell_info", "current_req_concentration", spell->req_concentration);
//unknown1 savagery???
packet->setSubstructDataByName("spell_info", "current_cast_time", spell->cast_time);
packet->setSubstructDataByName("spell_info", "current_recovery", spell->recovery);
packet->setSubstructDataByName("spell_info", "current_recast", spell->recast);
packet->setSubstructDataByName("spell_info", "current_radius", spell->radius);
packet->setSubstructDataByName("spell_info", "current_max_aoe_targets", spell->max_aoe_targets);
packet->setSubstructDataByName("spell_info", "current_friendly_spell", spell->friendly_spell);
// rumber of reagents with array
packet->setSubstructArrayLengthByName("spell_info", "current_num_effects", (xxx == 1 ? 0 : effects.size()));
for (int32 i = 0; i < effects.size(); i++) {
packet->setArrayDataByName("current_subbulletflag", effects[i]->subbullet, i);
string effect_message;
if (effects[i]->description.length() > 0) {
effect_message = effects[i]->description;
if (effect_message.find("%LM") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LM");
int data_index = stoi(effect_message.substr(string_index + 3, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
string strValue = to_string(value);
strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
effect_message.replace(effect_message.find("%LM"), 5, strValue);
}
// Magic damage min
if (effect_message.find("%DML") < 0xFFFFFFFF) {
int string_index = effect_message.find("%DML");
int data_index = stoi(effect_message.substr(string_index+4, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%DML"), 6, damage);
}
// Magic damage max
if (effect_message.find("%DMH") < 0xFFFFFFFF) {
int string_index = effect_message.find("%DMH");
int data_index = stoi(effect_message.substr(string_index+4, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%DMH"), 6, damage);
}
// level based Magic damage min
if (effect_message.find("%LDML") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LDML");
int data_index = stoi(effect_message.substr(string_index+5, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%LDML"), 7, damage);
}
// level based Magic damage max
if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LDMH");
int data_index = stoi(effect_message.substr(string_index+5, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%LDMH"), 7, damage);
}
//GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
packet->setArrayDataByName("current_effect", effect_message.c_str(), i);
}
packet->setArrayDataByName("current_percentage", effects[i]->percentage, i);
}
if (display_tier == true)
packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// spell2->display_spell_tier);
else
packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// 0);
packet->setSubstructDataByName("spell_info", "current_unknown_1", 1);// 0);
//unkown1_1
packet->setSubstructDataByName("spell_info", "current_minimum_range", spell->min_range);
packet->setSubstructDataByName("spell_info", "current_range", spell->range);
packet->setSubstructDataByName("spell_info", "current_duration_1", spell->duration1);
packet->setSubstructDataByName("spell_info", "current_duration_2", spell->duration2);
packet->setSubstructDataByName("spell_info", "current_duration_flag", spell->duration_until_cancel);
packet->setSubstructDataByName("spell_info", "current_target", spell->target_type);
packet->setSubstructDataByName("spell_info", "current_can_effect_raid", spell->can_effect_raid);
packet->setSubstructDataByName("spell_info", "current_affect_only_group_members", spell->affect_only_group_members);
packet->setSubstructDataByName("spell_info", "current_group_spell", spell->group_spell);
packet->setSubstructDataByName("spell_info", "current_resistibility", spell->resistibility);
packet->setSubstructDataByName("spell_info", "current_name", &(spell->name));
packet->setSubstructDataByName("spell_info", "current_description", &(spell->description));
}
if (current_tier + 1 <= data->maxRank) {
packet->setSubstructDataByName("spell_info", "next_id", spell2->id);
packet->setSubstructDataByName("spell_info", "next_icon", spell2->icon);
packet->setSubstructDataByName("spell_info", "next_icon2", spell2->icon_heroic_op); // fix struct element name eventually
packet->setSubstructDataByName("spell_info", "next_icontype", spell2->icon_backdrop); // fix struct element name eventually
if (packet->GetVersion() >= 63119) {
packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "version", 0x04);
packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "sub_version", 0x24);
}
else if (packet->GetVersion() >= 58617) {
packet->setSubstructDataByName("spell_info", "next_version", 0x03);
packet->setSubstructDataByName("spell_info", "next_sub_version", 0x131A);
}
else {
packet->setSubstructDataByName("spell_info", "next_version", 0x00);
packet->setSubstructDataByName("spell_info", "next_sub_version", 0xD9);
}
packet->setSubstructDataByName("spell_info", "next_type", spell2->type);
packet->setSubstructDataByName("spell_info", "next_unknown_MJ1d", 1); //63119 test
packet->setSubstructDataByName("spell_info", "next_class_skill", spell2->class_skill);
packet->setSubstructDataByName("spell_info", "next_mastery_skill", spell2->mastery_skill);
packet->setSubstructDataByName("spell_info", "next_duration_flag", spell2->duration_until_cancel);
if (client && spell->type != 2) {
sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
spell_text_color = ARROW_COLOR_WHITE;
spell_text_color -= 6;
if (spell_text_color < 0)
spell_text_color *= -1;
packet->setSubstructDataByName("spell_info", "next_spell_text_color", spell_text_color);
}
else
packet->setSubstructDataByName("spell_info", "next_spell_text_color", 3);
if (spell->type != 2) {
packet->setArrayLengthByName("num_levels", levels.size());
for (int32 i = 0; i < levels.size(); i++) {
packet->setArrayDataByName("spell_info_aa_adventure_class2", levels[i]->adventure_class, i);
packet->setArrayDataByName("spell_info_aa_tradeskill_class2", levels[i]->tradeskill_class, i);
packet->setArrayDataByName("spell_info_aa_spell_level2", levels[i]->spell_level, i);
}
}
//packet->setSubstructDataByName("spell_info","unknown9", 20);
hp_req = 0;
power_req = 0;
if (client) {
hp_req = GetHPRequired(client->GetPlayer());
power_req = GetPowerRequired(client->GetPlayer());
// might need version checks around these?
if (client->GetVersion() >= 1193)
{
int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "next_savagery_req", savagery_req);
packet->setSubstructDataByName("spell_info", "next_savagery_upkeep", spell->savagery_upkeep);
}
if (client->GetVersion() >= 57048)
{
int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "next_dissonance_req", dissonance_req);
packet->setSubstructDataByName("spell_info", "next_dissonance_upkeep", spell->dissonance_upkeep);
}
}
packet->setSubstructDataByName("spell_info", "next_target", spell->target_type);
packet->setSubstructDataByName("spell_info", "next_recovery", spell->recovery);
packet->setSubstructDataByName("spell_info", "next_health_upkeep", spell->hp_upkeep);
packet->setSubstructDataByName("spell_info", "next_health_req", hp_req);
packet->setSubstructDataByName("spell_info", "next_tier", spell->tier);
packet->setSubstructDataByName("spell_info", "next_power_req", power_req);
packet->setSubstructDataByName("spell_info", "next_power_upkeep", spell->power_upkeep);
packet->setSubstructDataByName("spell_info", "next_cast_time", spell->cast_time);
packet->setSubstructDataByName("spell_info", "next_recast", spell->recast);
packet->setSubstructDataByName("spell_info", "next_radius", spell->radius);
packet->setSubstructDataByName("spell_info", "next_req_concentration", spell->req_concentration);
//packet->setSubstructDataByName("spell_info","req_concentration2", 2);
packet->setSubstructDataByName("spell_info", "next_max_aoe_targets", spell->max_aoe_targets);
packet->setSubstructDataByName("spell_info", "next_friendly_spell", spell->friendly_spell);
packet->setSubstructArrayLengthByName("spell_info", "next_num_effects", next_spell->effects.size());
for (int32 i = 0; i < next_spell->effects.size(); i++) {
packet->setArrayDataByName("next_subbulletflag", next_spell->effects[i]->subbullet, i);
string effect_message;
if (next_spell->effects[i]->description.length() > 0) {
effect_message = next_spell->effects[i]->description;
if (effect_message.find("%LM") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LM");
int data_index = stoi(effect_message.substr(string_index + 3, 2));
float value;
if (next_spell->lua_data[data_index]->type == 1)
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
string strValue = to_string(value);
strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
effect_message.replace(effect_message.find("%LM"), 5, strValue);
}
// Magic damage min
if (effect_message.find("%DML") < 0xFFFFFFFF) {
int string_index = effect_message.find("%DML");
int data_index = stoi(effect_message.substr(string_index + 4, 2));
float value;
if (next_spell->lua_data[data_index]->type == 1)
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
damage.erase(damage.find_last_not_of('0') + 1, std::string::npos);
effect_message.replace(effect_message.find("%DML"), 6, damage);
}
// Magic damage max
if (effect_message.find("%DMH") < 0xFFFFFFFF) {
int string_index = effect_message.find("%DMH");
int data_index = stoi(effect_message.substr(string_index + 4, 2));
float value;
if (next_spell->lua_data[data_index]->type == 1)
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
damage.erase(damage.find_last_not_of('0') + 1, std::string::npos);
effect_message.replace(effect_message.find("%DMH"), 6, damage);
}
// level based Magic damage min
if (effect_message.find("%LDML") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LDML");
int data_index = stoi(effect_message.substr(string_index + 5, 2));
float value;
if (next_spell->lua_data[data_index]->type == 1)
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%LDML"), 7, damage);
}
// level based Magic damage max
if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LDMH");
int data_index = stoi(effect_message.substr(string_index + 5, 2));
float value;
if (next_spell->lua_data[data_index]->type == 1)
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%LDMH"), 7, damage);
}
//GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
packet->setArrayDataByName("next_effect", effect_message.c_str(), i);
}
packet->setArrayDataByName("next_percentage", next_spell->effects[i]->percentage, i);
}
if (display_tier == true)
packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);// spell->display_spell_tier);
else
packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);//0
packet->setSubstructDataByName("spell_info", "next_unknown_1", 1);//0
packet->setSubstructDataByName("spell_info", "next_range", spell2->range);
packet->setSubstructDataByName("spell_info", "next_duration_1", spell2->duration1);
packet->setSubstructDataByName("spell_info", "next_duration_2", spell2->duration2);
packet->setSubstructDataByName("spell_info", "next_can_effect_raid", spell2->can_effect_raid);
packet->setSubstructDataByName("spell_info", "next_affect_only_group_members", spell2->affect_only_group_members);
packet->setSubstructDataByName("spell_info", "next_group_spell", spell2->group_spell);
packet->setSubstructDataByName("spell_info", "next_resistibility", spell2->resistibility);
packet->setSubstructDataByName("spell_info", "next_name", &(spell2->name));
packet->setSubstructDataByName("spell_info", "next_description", &(spell2->description));
}
}
void Spell::SetPacketInformation(PacketStruct* packet, Client* client, bool display_tier) {
packet->setSubstructDataByName("spell_info", "id", spell->id);
packet->setSubstructDataByName("spell_info", "icon", spell->icon);
packet->setSubstructDataByName("spell_info", "icon2", spell->icon_heroic_op); // fix struct element name eventually
packet->setSubstructDataByName("spell_info", "icontype", spell->icon_backdrop); // fix struct element name eventually
if (packet->GetVersion() >= 63119) {
packet->setSubstructDataByName("spell_info", "version", 0x04);
packet->setSubstructDataByName("spell_info", "sub_version", 0x24);
}
else if (packet->GetVersion() >= 60114) {
packet->setSubstructDataByName("spell_info", "version", 0x03);
packet->setSubstructDataByName("spell_info", "sub_version", 4890);
}
else {
packet->setSubstructDataByName("spell_info", "version", 0x11);
packet->setSubstructDataByName("spell_info", "sub_version", 0x14);
}
packet->setSubstructDataByName("spell_info", "type", spell->type);
packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
packet->setSubstructDataByName("spell_info", "class_skill", spell->class_skill);
packet->setSubstructDataByName("spell_info", "mastery_skill", spell->mastery_skill);
packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
if (client && spell->type != 2) {
sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
spell_text_color = ARROW_COLOR_WHITE;
spell_text_color -= 6;
if (spell_text_color < 0)
spell_text_color *= -1;
packet->setSubstructDataByName("spell_info", "spell_text_color", spell_text_color);
}
else
packet->setSubstructDataByName("spell_info", "spell_text_color", 3);
if (spell->type != 2) {
packet->setSubstructArrayLengthByName("spell_info", "num_levels", levels.size());
for (int32 i = 0; i < levels.size(); i++) {
packet->setArrayDataByName("adventure_class", levels[i]->adventure_class, i);
packet->setArrayDataByName("tradeskill_class", levels[i]->tradeskill_class, i);
packet->setArrayDataByName("spell_level", levels[i]->spell_level, i);
}
}
packet->setSubstructDataByName("spell_info", "unknown9", 20);
int16 hp_req = 0;
int16 power_req = 0;
if (client) {
hp_req = GetHPRequired(client->GetPlayer());
power_req = GetPowerRequired(client->GetPlayer());
// might need version checks around these?
if (client->GetVersion() >= 1193)
{
int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "savagery_req", savagery_req);
packet->setSubstructDataByName("spell_info", "savagery_upkeep", spell->savagery_upkeep);
}
if (client->GetVersion() >= 57048)
{
int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
}
}
packet->setSubstructDataByName("spell_info", "target", spell->target_type);
packet->setSubstructDataByName("spell_info", "recovery", spell->recovery);
packet->setSubstructDataByName("spell_info", "health_upkeep", spell->hp_upkeep);
packet->setSubstructDataByName("spell_info", "health_req", hp_req);
packet->setSubstructDataByName("spell_info", "tier", spell->tier);
packet->setSubstructDataByName("spell_info", "power_req", power_req);
packet->setSubstructDataByName("spell_info", "power_upkeep", spell->power_upkeep);
packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time);
packet->setSubstructDataByName("spell_info", "recast", spell->recast);
packet->setSubstructDataByName("spell_info", "radius", spell->radius);
packet->setSubstructDataByName("spell_info", "req_concentration", spell->req_concentration);
//packet->setSubstructDataByName("spell_info","req_concentration2", 2);
packet->setSubstructDataByName("spell_info", "max_aoe_targets", spell->max_aoe_targets);
packet->setSubstructDataByName("spell_info", "friendly_spell", spell->friendly_spell);
packet->setSubstructArrayLengthByName("spell_info", "num_effects", effects.size());
for (int32 i = 0; i < effects.size(); i++) {
packet->setArrayDataByName("subbulletflag", effects[i]->subbullet, i);
string effect_message;
if (effects[i]->description.length() > 0) {
effect_message = effects[i]->description;
if (effect_message.find("%LM") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LM");
int data_index = stoi(effect_message.substr(string_index + 3, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
string strValue = to_string(value);
strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
effect_message.replace(effect_message.find("%LM"), 5, strValue);
}
// Magic damage min
if (effect_message.find("%DML") < 0xFFFFFFFF) {
int string_index = effect_message.find("%DML");
int data_index = stoi(effect_message.substr(string_index + 4, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%DML"), 6, damage);
}
// Magic damage max
if (effect_message.find("%DMH") < 0xFFFFFFFF) {
int string_index = effect_message.find("%DMH");
int data_index = stoi(effect_message.substr(string_index + 4, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%DMH"), 6, damage);
}
// level based Magic damage min
if (effect_message.find("%LDML") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LDML");
int data_index = stoi(effect_message.substr(string_index + 5, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%LDML"), 7, damage);
}
// level based Magic damage max
if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
int string_index = effect_message.find("%LDMH");
int data_index = stoi(effect_message.substr(string_index + 5, 2));
float value;
if (lua_data[data_index]->type == 1)
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
else
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
value *= ((client->GetPlayer()->GetInfoStruct()->potency / 100) + 1);
int32 mod = (int32)min(client->GetPlayer()->GetInfoStruct()->ability_modifier, (float)(value / 2));
value += mod;
string damage = to_string((int)round(value));
effect_message.replace(effect_message.find("%LDMH"), 7, damage);
}
//GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
}
packet->setArrayDataByName("effect", effect_message.c_str(), i);
packet->setArrayDataByName("percentage", effects[i]->percentage, i);
}
if (display_tier == true)
packet->setSubstructDataByName("spell_info", "display_spell_tier", spell->display_spell_tier);
else
packet->setSubstructDataByName("spell_info", "display_spell_tier", 0);
packet->setSubstructDataByName("spell_info", "range", spell->range);
packet->setSubstructDataByName("spell_info", "duration1", spell->duration1);
packet->setSubstructDataByName("spell_info", "duration2", spell->duration2);
packet->setSubstructDataByName("spell_info", "can_effect_raid", spell->can_effect_raid);
packet->setSubstructDataByName("spell_info", "affect_only_group_members", spell->affect_only_group_members);
packet->setSubstructDataByName("spell_info", "group_spell", spell->group_spell);
packet->setSubstructDataByName("spell_info", "resistibility", spell->resistibility);
packet->setSubstructDataByName("spell_info", "name", &(spell->name));
packet->setSubstructDataByName("spell_info", "description", &(spell->description));
//packet->PrintPacket();
}
EQ2Packet* Spell::SerializeSpecialSpell(Client* client, bool display, int8 packet_type, int8 sub_packet_type){
return SerializeSpell(client, display, false, packet_type, sub_packet_type, "WS_ExamineSpecialSpellInfo");
}
EQ2Packet* Spell::SerializeAASpell(Client* client,int8 tier, AltAdvanceData* data, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name){
if (!client)
return 0;
int16 version = 1;
if (client)
version = client->GetVersion();
if (!struct_name)
struct_name = "WS_ExamineAASpellInfo";
PacketStruct* packet = configReader.getStruct(struct_name, version);
if (display)
packet->setSubstructDataByName("info_header", "show_name", 1);//1
else
if (!trait_display)
packet->setSubstructDataByName("info_header", "show_popup", 1);//1
else
packet->setSubstructDataByName("info_header", "show_popup", 0);
if (packet_type > 0)
packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE);
else
packet->setSubstructDataByName("info_header", "packettype", 0x4FFE);// 0x45FE GetItemPacketType(version));
//packet->setDataByName("unknown2",5);
//packet->setDataByName("unknown7", 1);
//packet->setDataByName("unknown9", 20);
//packet->setDataByName("unknown10", 1, 2);
if (sub_packet_type == 0)
sub_packet_type = 0x83;
packet->setSubstructDataByName("info_header", "packetsubtype", 4);// sub_packet_type);
packet->setSubstructDataByName("spell_info", "aa_id", data->spellID);
packet->setSubstructDataByName("spell_info", "aa_tab_id", data->group);
packet->setSubstructDataByName("spell_info", "aa_icon", data->icon);
packet->setSubstructDataByName("spell_info", "aa_icon2", data->icon2);
packet->setSubstructDataByName("spell_info", "aa_current_rank", tier); // how to get this info to here?
packet->setSubstructDataByName("spell_info", "aa_max_rank", data->maxRank);
packet->setSubstructDataByName("spell_info", "aa_rank_cost", data->rankCost);
packet->setSubstructDataByName("spell_info", "aa_unknown_2", 20);
packet->setSubstructDataByName("spell_info", "aa_name", &(spell->name));
packet->setSubstructDataByName("spell_info", "aa_description", &(spell->description));
//packet->setDataByName("unknown3",2);
//packet->setDataByName("unknown7", 50);
if (sub_packet_type == 0x81)
SetAAPacketInformation(packet, data, client);
else
SetAAPacketInformation(packet,data, client, true);
packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF);
packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF);
//packet->PrintPacket();
// This adds the second portion to the spell packet. Could be used for bonuses etc.?
string* data1 = packet->serializeString();
uchar* data2 = (uchar*)data1->c_str();
uchar* ptr2 = data2;
int32 size = data1->length();// *2;
////uchar* data3 = new uchar[size];
////memcpy(data3, data2, data1->length());
////uchar* ptr = data3;
////size -= 17;
////memcpy(ptr, &size, sizeof(int32));
////size += 3;
////ptr += data1->length();
////ptr2 += 14;
////memcpy(ptr, ptr2, data1->length() - 14);
EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data2, size);
//DumpPacket(outapp);
//safe_delete_array(data3);
safe_delete(packet);
return outapp;
/*PacketStruct* packet = configReader.getStruct("WS_ExamineAASpellInfo", client->GetVersion());
packet->setSubstructDataByName("info_header", "show_name", 0);
packet->setSubstructDataByName("info_header", "show_popup", 0);
packet->setSubstructDataByName("info_header", "packettype", packet_type);
packet->setSubstructDataByName("info_header", "packetsubtype", sub_packet_type);
packet->setSubstructDataByName("Spell_info", "aa_id", data->spellID);
packet->setSubstructDataByName("Spell_info", "aa_tab_id", data->group);
packet->setSubstructDataByName("Spell_info", "aa_icon", data->icon);
packet->setSubstructDataByName("Spell_info", "aa_icon2", data->icon2);
packet->setSubstructDataByName("Spell_info", "current_rank", 0); // how to get this info to here?
packet->setSubstructDataByName("Spell_info", "max_rank", data->maxRank);
packet->setSubstructDataByName("Spell_info", "rank_cost", data->rankCost);
packet->setSubstructDataByName("spell_info", "unknown2", 20);
// Spell info
packet->setSubstructDataByName("spell_info", "id", spell->id);
packet->setSubstructDataByName("spell_info", "icon", spell->icon);
packet->setSubstructDataByName("spell_info", "icon2", spell->icon_heroic_op); // fix struct element name eventually
packet->setSubstructDataByName("spell_info", "icontype", spell->icon_backdrop); // fix struct element name eventually
if (packet->GetVersion() >= 63119) {
packet->setSubstructDataByName("spell_info", "version", 0x04);
packet->setSubstructDataByName("spell_info", "sub_version", 0x24);
}
else if (packet->GetVersion() >= 1193) {
packet->setSubstructDataByName("spell_info", "version", 0x00);
packet->setSubstructDataByName("spell_info", "sub_version", 0xD9);
}
else {
packet->setSubstructDataByName("spell_info", "version", 0x11);
packet->setSubstructDataByName("spell_info", "sub_version", 0x14);
}
packet->setSubstructDataByName("spell_info", "type", spell->type);
packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
packet->setSubstructDataByName("spell_info", "class_skill", spell->class_skill);
packet->setSubstructDataByName("spell_info", "mastery_skill", spell->mastery_skill);
packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
if (client && spell->type != 2) {
sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client));
if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
spell_text_color = ARROW_COLOR_WHITE;
spell_text_color -= 6;
if (spell_text_color < 0)
spell_text_color *= -1;
packet->setSubstructDataByName("spell_info", "spell_text_color", spell_text_color);
}
else
packet->setSubstructDataByName("spell_info", "spell_text_color", 3);
if (spell->type != 2) {
packet->setSubstructArrayLengthByName("spell_info", "num_levels", levels.size());
for (int32 i = 0; i < levels.size(); i++) {
packet->setArrayDataByName("adventure_class", levels[i]->adventure_class, i);
packet->setArrayDataByName("tradeskill_class", levels[i]->tradeskill_class, i);
packet->setArrayDataByName("spell_level", levels[i]->spell_level, i);
}
}
//packet->setSubstructDataByName("spell_info", "unknown9", 20);
int16 hp_req = 0;
int16 power_req = 0;
if (client) {
hp_req = GetHPRequired(client->GetPlayer());
power_req = GetPowerRequired(client->GetPlayer());
// might need version checks around these?
if (client->GetVersion() >= 1193)
{
int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "savagery_req", savagery_req);
packet->setSubstructDataByName("spell_info", "savagery_upkeep", spell->savagery_upkeep);
}
if (client->GetVersion() >= 57048)
{
int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
}
}
packet->setSubstructDataByName("spell_info", "tier", spell->tier);
packet->setSubstructDataByName("spell_info", "health_req", hp_req);
packet->setSubstructDataByName("spell_info", "health_upkeep", spell->hp_upkeep);
packet->setSubstructDataByName("spell_info", "power_req", power_req);
packet->setSubstructDataByName("spell_info", "power_upkeep", spell->power_upkeep);
packet->setSubstructDataByName("spell_info", "req_concentration", spell->req_concentration);
//packet->setDataByName("req_concentration2", 2);
packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time);
packet->setSubstructDataByName("spell_info", "recovery", spell->recovery);
packet->setSubstructDataByName("spell_info", "recast", spell->recast);
packet->setSubstructDataByName("spell_info", "radius", spell->radius);
packet->setSubstructDataByName("spell_info", "max_aoe_targets", spell->max_aoe_targets);
packet->setSubstructDataByName("spell_info", "friendly_spell", spell->friendly_spell);
//reageants??
packet->setSubstructArrayLengthByName("spell_info", "num_effects", effects.size());
for (int32 i = 0; i < effects.size(); i++) {
packet->setArrayDataByName("subbulletflag", effects[i]->subbullet, i);
packet->setArrayDataByName("effect", effects[i]->description.c_str(), i);
packet->setArrayDataByName("percentage", effects[i]->percentage, i);
}
//if (display_tier == true)
packet->setSubstructDataByName("spell_info", "display_spell_tier", spell->display_spell_tier);
//else
// packet->setSubstructDataByName("spell_info", "display_spell_tier", 0);
// minimum range??
packet->setSubstructDataByName("spell_info", "range", spell->range);
packet->setSubstructDataByName("spell_info", "duration1", spell->duration1);
packet->setSubstructDataByName("spell_info", "duration2", spell->duration2);
//unknown9 ??
//duration flag??
packet->setSubstructDataByName("spell_info", "target", spell->target_type);
packet->setSubstructDataByName("spell_info", "can_effect_raid", spell->can_effect_raid);
packet->setSubstructDataByName("spell_info", "affect_only_group_members", spell->affect_only_group_members);
packet->setSubstructDataByName("spell_info", "group_spell", spell->group_spell);
packet->setSubstructDataByName("spell_info", "resistibility", spell->resistibility);
//unknown11 ??
//hit_bonus ??
//unknown12 ??
packet->setSubstructDataByName("spell_info", "name", &(spell->name));
packet->setSubstructDataByName("spell_info", "description", &(spell->description));
EQ2Packet* packetdata = packet->serialize();
//EQ2Packet* app = new EQ2Packet(OP_AdventureList, packetdata->pBuffer, packetdata->size);
EQ2Packet* app = new EQ2Packet(OP_ClientCmdMsg, packetdata->pBuffer, packetdata->size);
packet->PrintPacket();
//DumpPacket(app);
safe_delete(packet);
safe_delete(data);
return app;
*/
}
EQ2Packet* Spell::SerializeSpell(Client* client, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name){
int16 version = 1;
if(client)
version = client->GetVersion();
if(!struct_name)
struct_name = "WS_ExamineSpellInfo";
PacketStruct* packet = configReader.getStruct(struct_name, version);
if(display)
packet->setSubstructDataByName("info_header", "show_name", 1);
else
if (!trait_display)
packet->setSubstructDataByName("info_header", "show_popup", 1);
else
packet->setSubstructDataByName("info_header", "show_popup", 0);
if(packet_type > 0)
packet->setSubstructDataByName("info_header", "packettype", packet_type*256 + 0xFE);
else
packet->setSubstructDataByName("info_header", "packettype", GetItemPacketType(version));
//packet->setDataByName("unknown2",5);
//packet->setDataByName("unknown7", 1);
//packet->setDataByName("unknown9", 20);
//packet->setDataByName("unknown10", 1, 2);
if(sub_packet_type == 0)
sub_packet_type = 0x83;
packet->setSubstructDataByName("info_header", "packetsubtype", sub_packet_type);
//packet->setDataByName("unknown3",2);
//packet->setDataByName("unknown7", 50);
if(sub_packet_type == 0x81)
SetPacketInformation(packet, client);
else
SetPacketInformation(packet, client, true);
packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF);
packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF);
//packet->PrintPacket();
// This adds the second portion to the spell packet. Could be used for bonuses etc.?
int8 offset = 0;
if (packet->GetVersion() == 60114) {
offset = 28;
}
else {
offset = 14;
}
string* data1 = packet->serializeString();
uchar* data2 = (uchar*)data1->c_str();
uchar* ptr2 = data2;
int32 size = data1->length() * 2;
uchar* data3 = new uchar[size];
memcpy(data3, data2, data1->length());
uchar* ptr = data3;
size -=offset+3;
memcpy(ptr, &size, sizeof(int32));
size +=3;
ptr += data1->length();
ptr2 += offset;
memcpy(ptr, ptr2, data1->length() - offset);
EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data3, size);
//DumpPacket(outapp);
safe_delete_array(data3);
safe_delete(packet);
return outapp;
}
void Spell::AddSpellEffect(int8 percentage, int8 subbullet, string description){
SpellDisplayEffect* effect = new SpellDisplayEffect;
effect->description = description;
effect->subbullet = subbullet;
effect->percentage = percentage;
MSpellInfo.lock();
effects.push_back(effect);
MSpellInfo.unlock();
}
int16 Spell::GetHPRequired(Spawn* spawn){
int16 hp_req = spell->hp_req;
if(spawn && spell->hp_req_percent > 0){
double result = ((double)spell->hp_req_percent/100)*spawn->GetTotalHP();
if(result >= (((int16)result) + .5))
result++;
hp_req = (int16)result;
}
return hp_req;
}
int16 Spell::GetPowerRequired(Spawn* spawn){
int16 power_req;
if (spell->power_by_level == true) {
power_req =round( (spell->power_req) * spawn->GetLevel());
}
else {
power_req = round(spell->power_req);
}
if(spawn && spell->power_req_percent > 0){
double result = ((double)spell->power_req_percent/100)*spawn->GetTotalPower();
if(result >= (((int16)result) + .5))
result++;
power_req = (int16)result;
}
return power_req;
}
int16 Spell::GetSavageryRequired(Spawn* spawn){
int16 savagery_req = spell->savagery_req;
if(spawn && spell->savagery_req_percent > 0){
double result = ((double)spell->savagery_req_percent/100)*spawn->GetTotalSavagery();
if(result >= (((int16)result) + .5))
result++;
savagery_req = (int16)result;
}
return savagery_req;
}
int16 Spell::GetDissonanceRequired(Spawn* spawn){
int16 dissonance_req = spell->dissonance_req;
if(spawn && spell->dissonance_req_percent > 0){
double result = ((double)spell->dissonance_req_percent/100)*spawn->GetTotalDissonance();
if(result >= (((int16)result) + .5))
result++;
dissonance_req = (int16)result;
}
return dissonance_req;
}
int32 Spell::GetSpellDuration(){
if(spell->duration1 == spell->duration2)
return spell->duration1;
int32 difference = 0;
int32 lower = 0;
if(spell->duration2 > spell->duration1){
difference = spell->duration2 - spell->duration1;
lower = spell->duration1;
}
else{
difference = spell->duration1 - spell->duration2;
lower = spell->duration2;
}
int32 duration = (rand()%difference) + lower;
return duration;
}
const char* Spell::GetName(){
return spell->name.data.c_str();
}
const char* Spell::GetDescription(){
return spell->description.data.c_str();
}
void Spell::AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level){
LevelArray* lvl = new LevelArray;
lvl->adventure_class = adventure_class;
lvl->tradeskill_class = tradeskill_class;
lvl->spell_level = level;
MSpellInfo.lock();
levels.push_back(lvl);
MSpellInfo.unlock();
}
int32 Spell::GetSpellID(){
if (spell)
return spell->id;
return 0;
}
int8 Spell::GetSpellTier(){
if (spell)
return spell->tier;
return 0;
}
vector* Spell::GetLUAData(){
return &lua_data;
}
SpellData* Spell::GetSpellData(){
return spell;
}
int16 Spell::GetSpellIcon(){
if (spell)
return spell->icon;
return 0;
}
int16 Spell::GetSpellIconBackdrop(){
if (spell)
return spell->icon_backdrop;
return 0;
}
int16 Spell::GetSpellIconHeroicOp(){
if (spell)
return spell->icon_heroic_op;
return 0;
}
bool Spell::IsHealSpell(){
return heal_spell;
}
bool Spell::IsBuffSpell(){
return buff_spell;
}
bool Spell::IsDamageSpell(){
return damage_spell;
}
bool Spell::IsControlSpell(){
return control_spell;
}
bool Spell::IsOffenseSpell(){
return offense_spell;
}
void Spell::ModifyCastTime(Entity* caster){
int16 cast_time = spell->cast_time;
float cast_speed = caster->GetInfoStruct()->casting_speed;
if (cast_time > 0){
if (cast_speed > 0) // casting speed can only reduce up to half a cast time
spell->cast_time *= max((float) 0.5, (float) (1 / (1 + (cast_speed * .01))));
else if (cast_speed < 0) // not sure if casting speed debuff is capped on live or not, capping at 1.5 * the normal rate for now
spell->cast_time *= min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
}
}
vector * Spell::GetSpellEffects(){
MSpellInfo.lock();
vector * ret = &effects;
MSpellInfo.unlock();
return ret;
}
vector * Spell::GetSpellLevels(){
MSpellInfo.lock();
vector * ret = &levels;
MSpellInfo.unlock();
return ret;
}
bool Spell::ScribeAllowed(Player* player){
bool ret = false;
if(player){
MSpellInfo.lock();
for(int32 i=0;!ret && iGetLevel();
int16 spelllevels = levels[i]->spell_level;
bool advlev = player->GetAdventureClass() == levels[i]->adventure_class;
bool tslev = player->GetTradeskillClass() == levels[i]->tradeskill_class;
bool levelmatch = player->GetLevel() >= levels[i]->spell_level;
if((player->GetAdventureClass() == levels[i]->adventure_class || player->GetTradeskillClass() == levels[i]->tradeskill_class) && player->GetLevel() >= levels[i]->spell_level/10)
ret = true;
}
MSpellInfo.unlock();
}
return ret;
}
MasterSpellList::MasterSpellList(){
MMasterSpellList.SetName("MasterSpellList::MMasterSpellList");
}
MasterSpellList::~MasterSpellList(){
DestroySpells();
}
void MasterSpellList::DestroySpells(){
spell_errors.clear();
MMasterSpellList.lock();
map >::iterator iter;
map::iterator iter2;
for(iter = spell_list.begin();iter != spell_list.end(); iter++){
for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
safe_delete(iter2->second);
}
}
spell_list.clear();
MMasterSpellList.unlock();
}
void MasterSpellList::AddSpell(int32 id, int8 tier, Spell* spell){
MMasterSpellList.lock();
spell_list[id][tier] = spell;
spell_name_map[spell->GetName()] = spell;
spell_soecrc_map[spell->GetSpellData()->soe_spell_crc] = spell;
MMasterSpellList.unlock();
}
Spell* MasterSpellList::GetSpell(int32 id, int8 tier){
if (spell_list.count(id) > 0 && spell_list[id].count(tier) > 0)
return spell_list[id][tier];
return 0;
}
Spell* MasterSpellList::GetSpellByName(const char* name){
if(spell_name_map.count(name) > 0)
return spell_name_map[name];
return 0;
}
Spell* MasterSpellList::GetSpellByCRC(int32 spell_crc){
if(spell_soecrc_map.count(spell_crc) > 0)
return spell_soecrc_map[spell_crc];
return 0;
}
EQ2Packet* MasterSpellList::GetSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
Spell* spell = GetSpell(id, tier);
if(spell)
return spell->SerializeSpell(client, display, packet_type);
return 0;
}
EQ2Packet* MasterSpellList::GetAASpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type) {
Spell* spell = GetSpell(id, (tier == 0 ? 1 : tier));
//Spell* spell2= GetSpell(id, (tier +1));
AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
if (spell)
return spell->SerializeAASpell(client,tier, data, display,false, packet_type);
return 0;
}
EQ2Packet* MasterSpellList::GetSpecialSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
Spell* spell = GetSpell(id, tier);
if(spell)
return spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
return 0;
}
vector* MasterSpellList::GetSpellListByAdventureClass(int8 class_id, int16 max_level, int8 max_tier){
vector* ret = new vector;
Spell* spell = 0;
vector* levels = 0;
LevelArray* level = 0;
vector::iterator level_itr;
MMasterSpellList.lock();
map >::iterator iter;
map::iterator iter2;
max_level *= 10; //convert to client level format, which is 10 times higher
for(iter = spell_list.begin();iter != spell_list.end(); iter++){
for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
spell = iter2->second;
if(iter2->first <= max_tier && spell){
levels = spell->GetSpellLevels();
for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
level = *level_itr;
if(level->spell_level <= max_level && level->adventure_class == class_id){
ret->push_back(spell);
break;
}
}
}
}
}
MMasterSpellList.unlock();
return ret;
}
vector* MasterSpellList::GetSpellListByTradeskillClass(int8 class_id, int16 max_level, int8 max_tier){
vector* ret = new vector;
Spell* spell = 0;
vector* levels = 0;
LevelArray* level = 0;
vector::iterator level_itr;
MMasterSpellList.lock();
map >::iterator iter;
map::iterator iter2;
for(iter = spell_list.begin();iter != spell_list.end(); iter++){
for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
spell = iter2->second;
if(iter2->first <= max_tier && spell){
levels = spell->GetSpellLevels();
for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
level = *level_itr;
if(level->spell_level <= max_level && level->tradeskill_class == class_id){
ret->push_back(spell);
break;
}
}
}
}
}
MMasterSpellList.unlock();
return ret;
}
void MasterSpellList::Reload(){
master_trait_list.DestroyTraits();
DestroySpells();
database.LoadSpells();
database.LoadSpellErrors();
database.LoadTraits();
}
int16 MasterSpellList::GetSpellErrorValue(int16 version, int8 error_index) {
version = GetClosestVersion(version);
if (spell_errors[version].count(error_index) == 0) {
LogWrite(SPELL__ERROR, 0, "Spells", "No spell error entry. (version = %i, error_index = %i)", version, error_index);
// 1 will give the client a pop up message of "Cannot cast" and a chat message of "[BUG] Cannot cast. Unknown failure casting spell."
return 1;
}
return spell_errors[version][error_index];
}
void MasterSpellList::AddSpellError(int16 version, int8 error_index, int16 error_value) {
if (spell_errors[version].count(error_index) == 0)
spell_errors[version][error_index] = error_value;
}
int16 MasterSpellList::GetClosestVersion(int16 version) {
int16 ret = 0;
map >::iterator itr;
// Get the closest version in the list that is less then or equal to the given version
for (itr = spell_errors.begin(); itr != spell_errors.end(); itr++) {
if (itr->first <= version) {
if (itr->first > ret)
ret = itr->first;
}
}
return ret;
}
bool Spell::CastWhileStunned(){
return (spell->casting_flags & CASTING_FLAG_STUNNED) == CASTING_FLAG_STUNNED;
}
bool Spell::CastWhileMezzed(){
return (spell->casting_flags & CASTING_FLAG_MEZZED) == CASTING_FLAG_MEZZED;
}
bool Spell::CastWhileStifled(){
return (spell->casting_flags & CASTING_FLAG_STIFLED) == CASTING_FLAG_STIFLED;
}
bool Spell::CastWhileFeared(){
return (spell->casting_flags & CASTING_FLAG_FEARED) == CASTING_FLAG_FEARED;
}