--[[ Script Name : SpawnScripts/Classic_forest/aboundwatcher.lua Script Author : Dorbin Script Date : 2022.10.14 03:10:46 Script Purpose : : --]] dofile ("SpawnScripts/Generic/MonsterCallouts/BaseWaterElemental1.lua") function spawn(NPC) local Level = GetLevel(NPC) local level1 = 10 local level2 = 11 local difficulty1 = 6 local hp1 = 370 local power1 = 130 local difficulty2 = 6 local hp2 = 430 local power2 = 160 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) if GetSpawnLocationID(NPC) == 133778186 or GetSpawnLocationID(NPC) == 133778187 then MovementLoopAddLocation(NPC, 1071.38, -7.6, -747.31, 1, 0) MovementLoopAddLocation(NPC, 1064.21, -5.87, -746.13, 1, 0) MovementLoopAddLocation(NPC, 1065.68, -5.87, -739.01, 1, 0) MovementLoopAddLocation(NPC, 1070.5, -5, -740.62, 1, 0) MovementLoopAddLocation(NPC, 1071.55, -5, -745.73, 1, 0) MovementLoopAddLocation(NPC, 1066.46, -4.14, -746.48, 1, 0) MovementLoopAddLocation(NPC, 1064.51, -3.01, -742.49, 1, 0) MovementLoopAddLocation(NPC, 1070.65, -3.01, -739.68, 1, 0) MovementLoopAddLocation(NPC, 1070.65, -3.01, -739.68, 1, 0) MovementLoopAddLocation(NPC, 1070.26, -3.01, -746.59, 1, 0) MovementLoopAddLocation(NPC, 1066.94, -3.01, -748.56, 1, 0) MovementLoopAddLocation(NPC, 1063.2, -3.01, -744.81, 1, 0) MovementLoopAddLocation(NPC, 1065.53, -3.39, -741.44, 1, 0) MovementLoopAddLocation(NPC, 1070.63, -6.64, -740.45, 1, 0) MovementLoopAddLocation(NPC, 1071, -6.64, -744.23, 1, 0) MovementLoopAddLocation(NPC, 1071.66, -10.07, -748.36, 1, 0) MovementLoopAddLocation(NPC, 1065.67, -10.07, -748.74, 1, 0) MovementLoopAddLocation(NPC, 1062.33, -10.07, -744.24, 1, 0) MovementLoopAddLocation(NPC, 1064.02, -10.07, -739.76, 1, 0) MovementLoopAddLocation(NPC, 1069.6, -10.07, -738.06, 1, 0) MovementLoopAddLocation(NPC, 1073.44, -10.07, -741.3, 1, 0) MovementLoopAddLocation(NPC, 1072.75, -10.07, -748.72, 1, 0) MovementLoopAddLocation(NPC, 1073.44, -10.07, -741.3, 1, 0) MovementLoopAddLocation(NPC, 1069.6, -10.07, -738.06, 1, 0) MovementLoopAddLocation(NPC, 1064.02, -10.07, -739.76, 1, 0) MovementLoopAddLocation(NPC, 1062.33, -10.07, -744.24, 1, 0) MovementLoopAddLocation(NPC, 1065.67, -10.07, -748.74, 1, 0) MovementLoopAddLocation(NPC, 1071.66, -10.07, -748.36, 1, 0) MovementLoopAddLocation(NPC, 1073, -6.64, -744.23, 1, 0) MovementLoopAddLocation(NPC, 1070.63, -6.64, -740.45, 1, 0) MovementLoopAddLocation(NPC, 1065.53, -3.39, -741.44, 1, 0) MovementLoopAddLocation(NPC, 1063.2, -3.01, -744.81, 1, 0) MovementLoopAddLocation(NPC, 1066.94, -3.01, -748.56, 1, 0) MovementLoopAddLocation(NPC, 1072.26, -3.01, -746.59, 1, 0) MovementLoopAddLocation(NPC, 1072.65, -3.01, -739.68, 1, 0) MovementLoopAddLocation(NPC, 1072.65, -3.01, -739.68, 1, 0) MovementLoopAddLocation(NPC, 1064.51, -3.01, -742.49, 1, 0) MovementLoopAddLocation(NPC, 1066.46, -4.14, -746.48, 1, 0) MovementLoopAddLocation(NPC, 1071.55, -5, -745.73, 1, 0) MovementLoopAddLocation(NPC, 1070.5, -5, -740.62, 1, 0) MovementLoopAddLocation(NPC, 1065.68, -5.87, -739.01, 1, 0) MovementLoopAddLocation(NPC, 1064.21, -5.87, -746.13, 1, 0) MovementLoopAddLocation(NPC, 1071.38, -7.6, -747.31, 1, 0) end end