/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef EQ2EMU_DATABASE_H #define EQ2EMU_DATABASE_H #ifdef WIN32 #include #include #endif #include #include "dbcore.h" #include "types.h" #include "linked_list.h" #include "EQStream.h" #include "MiscFunctions.h" #include "Mutex.h" #include #include #include using namespace std; class Query; class Database : public DBcore { public: Database(); ~Database(); bool Init(bool silentLoad=false); bool LoadVariables(); void HandleMysqlError(int32 errnum); map GetOpcodes(int16 version); int32 AuthenticateWebUser(char* userName, char* passwd,int32* status = 0); int32 NoAuthRoute(char* route); map GetVersions(); #ifdef WORLD void AddAsyncQuery(Query* query); void RunAsyncQueries(int32 queryid); Database* FindFreeInstance(); void RemoveActiveQuery(Query* query); void AddActiveQuery(Query* query); bool IsActiveQuery(int32 id, Query* skip=0); void PingAsyncDatabase(); #endif protected: private: void InitVars(); #ifdef WORLD void PurgeDBInstances(); void FreeDBInstance(Database* cur); bool continueAsync; map> asyncQueries; map asyncQueriesMutex; map dbInstances; vector activeQuerySessions; Mutex DBAsyncMutex; Mutex DBInstanceMutex; Mutex DBQueryMutex; #endif }; typedef struct { int32 queryid; }DBStruct; class Query{ public: Query() { result = 0; affected_rows = 0; last_insert_id = 0; errnum = 0; row = 0; retry = true; escaped_name = 0; escaped_pass = 0; escaped_data1 = 0; multiple_results = 0; memset(errbuf, 0, sizeof(errbuf)); queryID = 0; } Query(Query* queryPtr, int32 in_id) { result = 0; affected_rows = 0; last_insert_id = 0; errnum = 0; row = 0; retry = true; escaped_name = 0; escaped_pass = 0; escaped_data1 = 0; multiple_results = 0; memset(errbuf, 0, sizeof(errbuf)); query = string(queryPtr->GetQuery()); in_type = queryPtr->GetQueryType(); queryID = in_id; } ~Query(){ if(result) mysql_free_result(result); result = 0; safe_delete(affected_rows); safe_delete(last_insert_id); safe_delete_array(escaped_name); safe_delete_array(escaped_pass); safe_delete_array(escaped_data1); if(multiple_results){ vector::iterator itr; for(itr = multiple_results->begin(); itr != multiple_results->end(); itr++){ mysql_free_result(*itr); } safe_delete(multiple_results); } } int32 GetLastInsertedID() { return *last_insert_id; } int32 GetAffectedRows() { return *affected_rows; } MYSQL_RES* GetResult() { return result; } MYSQL_RES* RunQuery2(string in_query, QUERY_TYPE type); char* GetError() { return errbuf; } int32 GetErrorNumber(){ return errnum; } const char* GetQuery() { return query.c_str(); } char* GetField(int8 field_num) { if(!row && result) *row = mysql_fetch_row(result); if(row && result && field_num < mysql_num_fields(result)) return *row[field_num]; else return NULL; } void NextRow(){ if(result) *row = mysql_fetch_row(result); } void AddQueryAsync(int32 queryID, Database* db, QUERY_TYPE type, const char* format, ...); void RunQueryAsync(Database* db); MYSQL_RES* RunQuery2(QUERY_TYPE type, const char* format, ...); QUERY_TYPE GetQueryType() { return in_type; } int32 GetQueryID() { return queryID; } char* escaped_name; char* escaped_pass; char* escaped_data1; private: string query; char errbuf[MYSQL_ERRMSG_SIZE]; MYSQL_RES *result; vector* multiple_results; int32* affected_rows; int32* last_insert_id; int32 errnum; QUERY_TYPE in_type; bool retry; MYSQL_ROW* row; MYSQL mysql; int32 queryID; }; #endif