--[[ Script Name : SpawnScripts/QeynosHarbor/CarpenterPaddock.lua Script Purpose : Carpenter Paddock Script Author : Cynnar Script Date : 2020.04.12 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local choice = math.random(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/carpenter_paddock/qey_harbor/100_qst_carpenter_paddock_callout1_67878a5c.mp3", "We're running low on wood, but I don't want to mention it to Overseer Scarbourough until he calms down.", "", 2460409827, 3332556210, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/carpenter_paddock/qey_harbor/100_qst_carpenter_paddock_multhail1_f2e09d24.mp3", "I'm very busy! Sorry, I've no time to talk!", "", 2269345214, 1588506015, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/carpenter_paddock/qey_harbor/100_qst_carpenter_paddock_multhail2_e3288657.mp3", "I'm very busy! I must get more wood! ", "", 2812949705, 1915264340, Spawn) else end end