--[[
Script Name : Quests/TheElddarGrove/visiting_the_windstalker_grave.lua
Script Author : Dorbin
Script Date : 2022.05.04 02:05:58
Script Purpose :
Zone : TheElddarGrove
Quest Giver:
Preceded by : None
Followed by : None
--]]
require "SpawnScripts/Generic/DialogModule"
function Init(Quest)
AddQuestStepZoneLoc(Quest, 1, "I need to find Holly Windstalker's grave in Antonica.", 10, "I should go to Holly Windstalker's grave to see if there is any truth to the rumor.", 2339,-1854.52, -2.89, -624.46,12)
AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
UpdateQuestZone(Quest,"Antonica")
end
function Accepted(Quest, QuestGiver, Player)
FaceTarget(QuestGiver, Player)
Dialog.New(QuestGiver, Player)
Dialog.AddDialog("Ahh ... very well, you are a daring soul! To get to the grave, follow the aqueduct from Qeynos to Windstalker Village. The village is built around the waterwheel that keeps the aqueduct flowing. The duct passes through rock so you may lose sight of it for a time. Just continue around the mountain, and you'll see it on the other side.")
Dialog.AddVoiceover("voiceover/english/lookout_venylle/qey_elddar/lookoutvenylle002.mp3",2384165847, 2428685999)
PlayFlavor(QuestGiver, "", "", "thank", 0, 0, Player)
Dialog.AddOption("Thank you. I'll follow those directions.")
Dialog.Start()
end
function Declined(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is declined
end
function Deleted(Quest, QuestGiver, Player)
-- Remove any quest specific items here when the quest is deleted
end
function QuestComplete(Quest, QuestGiver, Player)
-- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
UpdateQuestStepDescription(Quest, 1, "I found Holly Windstalker's grave.")
UpdateQuestTaskGroupDescription(Quest, 1, "I found Holly Windstalker's grave.")
UpdateQuestZone(Quest,"The Elddar Grove")
UpdateQuestDescription(Quest, "I found Holly Windstalker's grave on the hill overlooking Windstalker Village. I didn't see any sign of the grave being disturbed though, I did remove a dirty mug near the site. The rangers may just be overly cautious as of late.
")
GiveQuestReward(Quest, Player)
end
function Reload(Quest, QuestGiver, Player, Step)
if Step == 1 then
QuestComplete(Quest, QuestGiver, Player)
end
end