--[[ Script Name : SpawnScripts/QueensColony/GogginCogspring.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Goggin Cogspring dialog Modified Date : 2020.04.09 Modiefied by : premierio015 Modified Notes : Addded animations and dialogues --]] function spawn(NPC) hailed(NPC, Spawn) EmoteLoop(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) choice = math.random (1,3) str = tostring(choice) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1020.mp3", "Some day I'll get out there and work off this tab I have with Galan.", "", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1020.mp3", "Wooohaw!", "", 0, 0, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1020.mp3", "It's a party!", "", 0, 0, Spawn) end end function EmoteLoop(NPC) math.randomseed(os.time()) local choice = math.random(1,2) str = tostring(choice) if choice == 1 then PlayAnimation(NPC, 11150) AddTimer(NPC, 7000, "EmoteLoop") else PlayAnimation(NPC, 20601) AddTimer(NPC, 4000, "EmoteLoop") end end