--[[ Script Name : KillingwithKindness,OneBarbarianataTime.lua Script Purpose : Handles the quest, "Killing with Kindness, One Barbarian at a Time" Script Author : geordie0511 Script Date : 14.03.2019 Script Notes : Zone : Antonica Quest Giver : Preceded by : Blub, Blub - Something Smells Fishy Followed by : Care Package for Blarton --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to take this stew to Aroof.", 1, "Matsy gave me some of her chowder to give to Aroof.", 295, 121391) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have given Aroof the stew as Matsy requested.") UpdateQuestTaskGroupDescription(Quest, 1, "I gave some of Matsy's good soup to Aroof.") AddQuestStepChat(Quest, 2, "I need to talk to Matsy.", 1, "I should let Matsy know that Aroof enjoyed the stew.", 295, 120280) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "The stew has been delivered.") UpdateQuestTaskGroupDescription(Quest, 2, "Matsy was pleased that Aroof enjoyed his stew.") UpdateQuestDescription(Quest, "I gave a drunken barbarian named Aroof some stew on behalf of Matsy.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end