/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include
#include
#include "Titles.h"
#include "../common/MiscFunctions.h"
Title::Title(){
id = 0;
memset(name, 0, sizeof(name));
prefix = 0;
save_needed = false;
}
Title::Title(Title* title){
id = title->id;
strncpy(name, title->GetName(), sizeof(name));
prefix = title->prefix;
save_needed = title->save_needed;
}
Title::~Title(){
}
MasterTitlesList::MasterTitlesList(){
}
MasterTitlesList::~MasterTitlesList(){
Clear();
}
void MasterTitlesList::Clear(){
map::iterator itr;
for(itr = titles_list.begin(); itr != titles_list.end(); itr++)
safe_delete(itr->second);
titles_list.clear();
}
void MasterTitlesList::AddTitle(Title* title){
assert(title);
if(titles_list.count(title->GetID()) == 0)
titles_list[title->GetID()] = title;
}
int32 MasterTitlesList::Size(){
return titles_list.size();
}
Title* MasterTitlesList::GetTitle(int32 id){
if(titles_list.count(id) > 0)
return titles_list[id];
else
return 0;
}
Title* MasterTitlesList::GetTitleByName(const char* title_name){
Title* title = 0;
map::iterator itr;
for(itr = titles_list.begin(); itr != titles_list.end(); itr++){
Title* current_title = itr->second;
if(::ToLower(string(current_title->GetName())) == ::ToLower(string(title_name))){
title = current_title;
break;
}
}
return title;
}
map* MasterTitlesList::GetAllTitles(){
return &titles_list;
}
PlayerTitlesList::PlayerTitlesList(){
}
PlayerTitlesList::~PlayerTitlesList(){
list::iterator itr;
for (itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++)
safe_delete(*itr);
}
Title* PlayerTitlesList::GetTitle(int32 index){
list::iterator itr;
Title* title = 0;
Title* ret = 0;
for(itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++){
title = *itr;
if(title->GetID() == index){
ret = title;
break;
}
}
return ret;
}
list* PlayerTitlesList::GetAllTitles(){
return &player_titles_list;
}
void PlayerTitlesList::Add(Title* title){
player_titles_list.push_back(title);
}