/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include
#include
#include "Titles.h"
#include "../common/MiscFunctions.h"
Title::Title(){
id = 0;
memset(name, 0, sizeof(name));
prefix = 0;
save_needed = false;
}
Title::Title(Title* title){
id = title->id;
strncpy(name, title->GetName(), sizeof(name));
prefix = title->prefix;
save_needed = title->save_needed;
}
Title::~Title(){
}
MasterTitlesList::MasterTitlesList(){
MMasterTitleMutex.SetName("MasterTitlesList::MMasterTitleMutex");
}
MasterTitlesList::~MasterTitlesList(){
Clear();
}
void MasterTitlesList::Clear(){
MMasterTitleMutex.writelock();
map::iterator itr;
for(itr = titles_list.begin(); itr != titles_list.end(); itr++)
safe_delete(itr->second);
titles_list.clear();
MMasterTitleMutex.releasewritelock();
}
void MasterTitlesList::AddTitle(Title* title){
assert(title);
MMasterTitleMutex.writelock();
if(titles_list.count(title->GetID()) == 0)
titles_list[title->GetID()] = title;
MMasterTitleMutex.releasewritelock();
}
int32 MasterTitlesList::Size(){
int32 size = 0;
MMasterTitleMutex.readlock();
size = titles_list.size();
MMasterTitleMutex.releasereadlock();
return size;
}
Title* MasterTitlesList::GetTitle(sint32 id){
Title* title = 0;
MMasterTitleMutex.readlock();
if(titles_list.count(id) > 0)
title = titles_list[id];
MMasterTitleMutex.releasereadlock();
return title;
}
Title* MasterTitlesList::GetTitleByName(const char* title_name){
Title* title = 0;
map::iterator itr;
MMasterTitleMutex.readlock();
for(itr = titles_list.begin(); itr != titles_list.end(); itr++){
Title* current_title = itr->second;
if(::ToLower(string(current_title->GetName())) == ::ToLower(string(title_name))){
title = current_title;
break;
}
}
MMasterTitleMutex.releasereadlock();
return title;
}
PlayerTitlesList::PlayerTitlesList(){
MPlayerTitleMutex.SetName("PlayerTitlesList::MPlayerTitleMutex");
}
PlayerTitlesList::~PlayerTitlesList(){
MPlayerTitleMutex.writelock();
vector::iterator itr;
for (itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++)
safe_delete(*itr);
player_titles_list.clear();
MPlayerTitleMutex.releasewritelock();
}
Title* PlayerTitlesList::GetTitle(sint32 index){
MPlayerTitleMutex.readlock();
Title* title = 0;
Title* ret = 0;
if ( index < player_titles_list.size() )
ret = player_titles_list[index];
MPlayerTitleMutex.releasereadlock();
return ret;
}
Title* PlayerTitlesList::GetTitleByName(const char* title_name){
Title* resTitle = 0;
vector::iterator itr;
MPlayerTitleMutex.readlock();
for(itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++){
Title* title = *itr;
if(::ToLower(string(title->GetName())) == ::ToLower(string(title_name))){
resTitle = title;
break;
}
}
MPlayerTitleMutex.releasereadlock();
return resTitle;
}
vector* PlayerTitlesList::GetAllTitles(){
MPlayerTitleMutex.readlock();
return &player_titles_list;
}
void PlayerTitlesList::Add(Title* title){
MPlayerTitleMutex.writelock();
player_titles_list.push_back(title);
MPlayerTitleMutex.releasewritelock();
}
int32 PlayerTitlesList::Size(){
int32 size = 0;
MPlayerTitleMutex.readlock();
size = player_titles_list.size();
MPlayerTitleMutex.releasereadlock();
return size;
}