--[[ Script Name : silenced_speech.lua Script Purpose : Handles the quest, "Silenced Speech" Script Author : torsten Script Date : 20.07.2022 Script Notes : Zone : Longshadow Alley Quest Giver : Captain L`Nek Preceded by : The Truth is out There Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Slay Dervish crooks in the Sprawl until Kirs' signet ring is found.", 1, 10, "I need to find out which one of the Dervish crooks is Kirs. I'll need to slay all of the crooks until I find something indentifying him... or her.", 596, 1260000) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've found a signet ring on who I believe to be Kirs.") UpdateQuestTaskGroupDescription(Quest, 1, "I found a ring with the name Kirs on it. I'm pretty certain this Dervish crook was the one causing all of these problems.") AddQuestStepChat(Quest, 2, "I should return to Captain L'Nek.", 1, "I should return to Captain L'Nek in Longshadow Alley.", 11, 1380010) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "The Captain didn't necessarily give me the reward I was expecting for helping him with Kirs. I guess I shouldn't have expected much.") GiveQuestReward(Quest, Player) end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end