--[[ Script Name : Quests/MultipleZones/lore_and_legend_clockwork.lua Script Author : AussieGlen Script Date : 2022.01.02 06:01:29 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a clockwork motivator.", 1, 100, "I must locate several clockwork body parts.", 2516, 156) AddQuestStepKillByRace(Quest, 2, "I need to find a clockwork cog.", 1, 100, "I must locate several clockwork body parts.", 2516, 156) AddQuestStepKillByRace(Quest, 3, "I need to find a clockwork coil.", 1, 100, "I must locate several clockwork body parts.", 2516, 156) AddQuestStep(Quest, 4, "I need to find and study a clockwork spring.", 1, 100, "I must locate several clockwork body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a clockwork fuel cell.", 1, 100, "I must locate several clockwork body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a clockwork thingamajig.", 1, 100, "I must locate several clockwork body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a clockwork ocular device.", 1, 100, "I must locate several clockwork body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a bottle of clockwork grease.", 1, 100, "I must locate several clockwork body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5420, 1) and QuestStepIsComplete(Player, 5420, 2) and QuestStepIsComplete(Player, 5420, 3) and QuestStepIsComplete(Player, 5420, 4) and QuestStepIsComplete(Player, 5420, 5) and QuestStepIsComplete(Player, 5420, 6) and QuestStepIsComplete(Player, 5420, 7) and QuestStepIsComplete(Player, 5420, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a clockwork motivator.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a clockwork cog.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a clockwork coil.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a clockwork spring.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a clockwork fuel cell.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a clockwork thingamajig.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a clockwork ocular device.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a bottle of clockwork grease.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary clockwork body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the clockwork.") GiveQuestReward(Quest, Player) end