--[[ Script Name : Quests/MultipleZones/lore_and_legendskeleton.lua Script Author : AussieGlen Script Date : 2021.12.29 07:12:07 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a skeleton essence.", 1, 10, "I must locate several skeleton body parts.", 2516, 340) AddQuestStepKillByRace(Quest, 2, "I need to find a skeleton skull.", 1, 35, "I must locate several skeleton body parts.", 91, 340) AddQuestStepKillByRace(Quest, 3, "I need to find a skeleton ribcage.", 1, 25, "I must locate several skeleton body parts.", 90, 340) AddQuestStep(Quest, 4, "I need to find and study a skeleton arm.", 1, 100, "I must locate several skeleton body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a skeleton leg.", 1, 100, "I must locate several skeleton body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a skeleton objurgatory hunger.", 1, 100, "I must locate several skeleton body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a skeleton reanimation rune.", 1, 100, "I must locate several skeleton body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a skeleton sorrow core.", 1, 100, "I must locate several skeleton body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) elseif Step == 9 then QuestIsComplete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5396, 1) and QuestStepIsComplete(Player, 5396, 2) and QuestStepIsComplete(Player, 5396, 3) and QuestStepIsComplete(Player, 5396, 4) and QuestStepIsComplete(Player, 5396, 5) and QuestStepIsComplete(Player, 5396, 6) and QuestStepIsComplete(Player, 5396, 7) and QuestStepIsComplete(Player, 5396, 8) then Step9Complete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a skeleton essence.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a skeleton skull.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a skeleton ribcage.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a skeleton arm.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a skeleton leg.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a skeleton objurgatory hunger.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a skeleton reanimation rune.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a skeleton sorrow core.") CheckProgress(Quest, QuestGiver, Player) end function Step9Complete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary skeleton body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the skeleton.") GiveQuestReward(Quest, Player) end