--[[ Script Name : Quests/Nettleville/verths_delivery.lua Script Author : Dorbin Script Date : 2022.06.24 12:06:59 Script Purpose : Zone : Nettleville Quest Giver: Verth Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepChat(Quest, 1, "I should meet Aves.", 1, "I should get down to the Nettleville Dock and meet up with Verth's brother, Aves.", 11, 2330008) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) PlayFlavor(QuestGiver, "", "", "agree", 0, 0, Player) Dialog.AddDialog("Good choice! My brother's name is Aves and he doesn't like to wait. Hurry along now!") Dialog.AddVoiceover("voiceover/english/verth/qey_village01/verth002.mp3", 4028969194, 2237905916) Dialog.AddOption("I'll be back shortly.") Dialog.Start() end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I met up with Aves.") UpdateQuestTaskGroupDescription(Quest, 1, "I met Verth's brother, Aves, down by the docks.") AddQuestStepChat(Quest, 2, "I need to decide what to do with this contraband.", 1 , "I can deliver this crate of Freeport stout to Verth as discussed OR find authorities interested in this contraband.", 655, 2330051,2330022) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I delivered the contraband.") UpdateQuestTaskGroupDescription(Quest, 2, "I delivered the contraband. Did I make the right decision?") UpdateQuestDescription(Quest, "I have gotten rid of the contraband given to me by Aves. I wonder if I did the right thing.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end