--[[ Script Name : Quests/MultipleZones/lore_and_legend_harpy.lua Script Author : AussieGlen Script Date : 2022.01.02 12:01:22 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a harpy wing.", 1, 100, "I must locate several harpy body parts.", 2516, 137) AddQuestStepKillByRace(Quest, 2, "I need to find a harpy heart.", 1, 100, "I must locate several harpy body parts.", 2516, 137) AddQuestStepKillByRace(Quest, 3, "I need to find a harpy brain.", 1, 100, "I must locate several harpy body parts.", 2516, 137) AddQuestStep(Quest, 4, "I need to find and study a harpy skin.", 1, 100, "I must locate several harpy body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a harpy tongue.", 1, 100, "I must locate several harpy body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a harpy claw.", 1, 100, "I must locate several harpy body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a harpy foot.", 1, 100, "I must locate several harpy body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a harpy scale.", 1, 100, "I must locate several harpy body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5417, 1) and QuestStepIsComplete(Player, 5417, 2) and QuestStepIsComplete(Player, 5417, 3) and QuestStepIsComplete(Player, 5417, 4) and QuestStepIsComplete(Player, 5417, 5) and QuestStepIsComplete(Player, 5417, 6) and QuestStepIsComplete(Player, 5417, 7) and QuestStepIsComplete(Player, 5417, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a harpy wing.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a harpy heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a harpy brain.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a harpy skin.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a harpy tongue.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a harpy claw.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a harpy foot.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a harpy scale.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary harpy body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the harpy.") GiveQuestReward(Quest, Player) end