/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. */ #include "LoginAccount.h" LoginAccount::LoginAccount(){ } LoginAccount::~LoginAccount(){ vector::iterator iter; for(iter = charlist.begin(); iter != charlist.end(); iter++){ safe_delete(*iter); } } void LoginAccount::flushCharacters ( ) { vector::iterator iter; for(iter = charlist.begin(); iter != charlist.end(); iter++){ safe_delete(*iter); } charlist.clear ( ); } CharSelectProfile* LoginAccount::getCharacter(char* name){ vector::iterator char_iterator; CharSelectProfile* profile = 0; EQ2_16BitString temp; for(char_iterator = charlist.begin(); char_iterator != charlist.end(); char_iterator++){ profile = *char_iterator; temp = profile->packet->getType_EQ2_16BitString_ByName("name"); if(strcmp(temp.data.c_str(), name)==0) return profile; } return 0; } void LoginAccount::removeCharacter(char* name){ vector::iterator iter; CharSelectProfile* profile = 0; EQ2_16BitString temp; for(iter = charlist.begin(); iter != charlist.end(); iter++){ profile = *iter; temp = profile->packet->getType_EQ2_16BitString_ByName("name"); if(strcmp(temp.data.c_str(), name)==0){ safe_delete(*iter); charlist.erase(iter); return; } } }