--[[ Script Name : ItemScripts/GoblinTerritoryMarker.lua Script Author : Dorbin Script Date : 2022.05.29 02:05:51 Script Purpose : Classic Version of quest examination : --]] local LANGUAGE_QUEST = 5568 function examined(Item, Player) conversation = CreateConversation() if not HasQuest(Player, LANGUAGE_QUEST) or GetQuestStep(Player,LANGUAGE_QUEST)==1 then AddConversationOption(conversation, "Closely inspect the territory marker.", "Study") end AddConversationOption(conversation, "Hold on to the territory marker for use later","CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "This plank looks like it is part of a goblin signpost. There are words on it written both in Norrathian and some other indecipherable script. It seems to be a goblin territory marker. ") end function Study(Item,Player) CloseItemConversation(Item,Player) if not HasQuest(Player, LANGUAGE_QUEST) then OfferQuest(nil, Player, LANGUAGE_QUEST) else CloseItemConversation(Item,Player) RemoveItem(Player,7832,1) --territory marker SummonItem(Player,13528)-- studied territory marker conversation = CreateConversation() AddConversationOption(conversation, "Put away the studied marker.","CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "With what little of the note appeared in both languages you were able to study it and gain a better understanding of the goblin language.") end end