--[[ Script Name : ItemScripts/Ilucidesbatteredjournal.lua Script Author : Premierio015 Script Date : 2021.07.09 09:07:35 Script Purpose : : --]] local SearchingTheDepthsofFallenGate = 5307 function examined(Item, Player) if not HasQuest(Player, SearchingTheDepthsofFallenGate) and not HasCompletedQuest(Player, SearchingTheDepthsofFallenGate) then OfferQuest(nil, Player, SearchingTheDepthsofFallenGate) end conversation = CreateConversation() AddConversationOption(conversation, "[continue reading]", "page2") AddConversationOption(conversation, "[close the journal]", "CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 15 - I can't seem to figure out this door. I've wracked my brain for a solution, but I can't seem to find a way past it. The zombies are starting to get on my nerves though. Ahh well, back to my exploration!") end function page2(Item, Player) conversation = CreateConversation() AddConversationOption(conversation, "[turn the page]", "page3") AddConversationOption(conversation, "[close the journal]", "CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 17: It is possible that the door is magically sealed. I do feel a bit uneasy getting close to it, but something behind it seems to draw me closer. It's almost as if it's calling out to me. Perhaps the door was magically sealed? I do not know yet, but I will find out!") end function page3(Item, Player) conversation = CreateConversation() AddConversationOption(conversation, "[turn the page]", "page4") AddConversationOption(conversation, "[close the journal]", "CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 21: Blast these foul undead! They interrupted my sleep THREE times last night. Or at least, I think it's night. So hard to tell down here. Oh, how I long for the cool air of the thicket and a nice jum jum ale! A stool, and a nice book ... hey, wait, a book! I think this might be a good plan...") end function page4(Item, Player) conversation = CreateConversation() AddConversationOption(conversation, "[put the journal in your quest satchel]", "CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "Journal entry, day 21-and-a-half: That's it! I'll head to Freeport and see if I can find something of use in that Academy of theirs! Oh wait ... what's this thing? It's certainly ugly ... hmm ... this could be bad...") end