--[[ Script Name : ItemScripts/StonestairBywaycitizenshiptask.lua Script Author : Dorbin Script Date : 2023.06.26 03:06:36 Script Purpose : : --]] function examined(Item, Player) conversation = CreateConversation() AddConversationOption(conversation, "[read more]","Dialog2") StartDialogConversation(conversation, 2, Item, Player, "By order of the Overlord, all residents wishing to become citizens of the city must complete a trial to prove themselves.") end function Dialog2(Item, Player) conversation = CreateConversation() AddConversationOption(conversation, "[read about where tokens are found]","Dialog3") StartDialogConversation(conversation, 2, Item, Player, "Tokens are scattered throughout the surrounding area. You must find five of these tokens to earn the right to speak to a city official.") end function Dialog3(Item, Player) conversation = CreateConversation() AddConversationOption(conversation, "[read more]","Dialog4") StartDialogConversation(conversation, 2, Item, Player, "Each district has been assigned an area in which to hunt for their tokens. Only tokens from within that area will be accepted.") end function Dialog4(Item, Player) conversation = CreateConversation() if GetLevel(Player)<6 then AddConversationOption(conversation, "[I need more experience to pursue Citizenship]","CloseItemConversation") elseif not HasQuest(Player,5870) and not HasCompletedQuest(Player,5870)then AddConversationOption(conversation, "[write this in your quest journal]","StartQuest") end if HasQuest(Player,5870) or HasCompletedQuest(Player,5870) then AddConversationOption(conversation, "[continue]","StartQuest") end AddConversationOption(conversation, "[put the note away]","CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "Stonestair Byway residents must gather five tokens from the Graveyard.") end function StartQuest(Item,Player) conversation = CreateConversation() if not HasQuest(Player,5870) and not HasCompletedQuest(Player,5870)then OfferQuest(nil,Player,5870) end AddConversationOption(conversation, "[put the note away]","CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "Use the citizenship sign to report to Abbetor T'avi once you complete your task.") end