--[[ Script Name : ItemScripts/aQeynosianCommemorativeBundle.lua Script Author : Dorbin Script Date : 2022.05.30 06:05:32 Script Purpose : : --]] local FIGHTER = 1 local WARRIOR =2 local GUARDIAN= 3 local BERSERKER = 4 local BRAWLER = 5 local MONK = 6 local BRUISER= 7 local CRUSADER = 8 local SHADOWKNIGHT = 9 local PALADIN = 10 local PRIEST = 11 local CLERIC = 12 local TEMPLAR = 13 local INQUISITOR = 14 local DRUID = 15 local WARDEN = 16 local FURY = 17 local SHAMAN = 18 local MYSTIC = 19 local DEFILER = 20 local MAGE = 21 local SORCERER = 22 local WIZARD = 23 local WARLOCK = 24 local ENCHANTER = 25 local ILLUSIONIST = 26 local COERCER = 27 local SUMMONER = 28 local CONJUROR = 29 local NECROMANCER = 30 local SCOUT = 31 local ROGUE = 32 local SWASHBUCKLER = 33 local BRIGAND = 34 local BARD = 35 local TROUBADOR = 36 local DIRGE = 37 local PREDATOR = 38 local RANGER = 39 local ASSASSIN = 40 local ANIMALIST = 41 local BEASTLORD = 42 local SHAPER = 43 local CHANNELER = 44 function examined(Item, Player) end function used(Item,Player) SummonItem(Player,1414,1) Weapon(Item,Player) RemoveItem(Player,1001003,1) end function Weapon(Item,Player) if GetClass(Player)==FIGHTER or GetClass(Player)==WARRIOR or GetClass(Player)==GUARDIAN or GetClass(Player)==BERSERKER then SummonItem(Player, 85495,1 ) elseif GetClass(Player)==BRAWLER or GetClass(Player)==MONK or GetClass(Player)==BRUISER or GetClass(Player)==ANIMALIST or GetClass(Player)==BEASTLORD then SummonItem(Player,85483,1) elseif GetClass(Player)==CRUSADER or GetClass(Player)==SHADOWKNIGHT or GetClass(Player)==PALADIN then SummonItem(Player,85485,1) elseif GetClass(Player)==PRIEST or GetClass(Player)==CLERIC or GetClass(Player)==TEMPLAR or GetClass(Player)==INQUISITOR or GetClass(Player)==SHAPER or GetClass(Player)==CHANNELER then GSummonItem(Player,85484,1) elseif GetClass(Player)==DRUID or GetClass(Player)==WARDEN or GetClass(Player)==FURY then SummonItem(Player,85486,1) elseif GetClass(Player)==SHAMAN or GetClass(Player)==MYSTIC or GetClass(Player)==DEFILER then SummonItem(Player,85492,1) elseif GetClass(Player)==MAGE or GetClass(Player)==SORCERER or GetClass(Player)==WIZARD or GetClass(Player)==WARLOCK then SummonItem(Player,85493,1) elseif GetClass(Player)==ENCHANTER or GetClass(Player)==ILLUSIONIST or GetClass(Player)==COERCER then SummonItem(Player,85487,1) elseif GetClass(Player)==SUMMONER or GetClass(Player)==CONJUROR or GetClass(Player)==NECROMANCER then SummonItem(Player,85494,1) elseif GetClass(Player)==SCOUT or GetClass(Player)==ROGUE or GetClass(Player)==SWASHBUCKLER or GetClass(Player)==BRIGAND then SummonItem(Player,85491,1) elseif GetClass(Player)==BARD or GetClass(Player)==TROUBADOR or GetClass(Player)==DIRGE then SummonItem(Player,85482,1) elseif GetClass(Player)==RANGER or GetClass(Player)==ASSASSIN or GetClass(Player)==PREDATOR then SummonItem(Player,85489,1) end end