--[[ Script Name : Quests/Antonica/attack_of_the_killer_bear.lua Script Author : Premierio015 Script Date : 2021.08.23 05:08:38 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I must find the bear that has been stalking Hartok.", 1, 100, "I must find and kill the Windstalker grizzly in the Shattered Vale to the southeast. I should look for a Giantslayer messenger along the way to find out how to get to this area.", 122, 3280014) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "I will be careful.") StartConversation(conversation, QuestGiver, Player, "Be careful though! This one is big!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain the bear that has been stalking Hartok.") UpdateQuestTaskGroupDescription(Quest, 1, "I have slain the Windstalker grizzly.") AddQuestStepChat(Quest, 2, "I must inform Hartok that the beast has been slain.", 1, "I must speak to Hartok.", 122, 121309) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken to Hartok.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken to Hartok.") UpdateQuestDescription(Quest, "I have slain the beast that has been stalking Hartok. Now that the beast is gone, it appears that Hartok is back to his old ways.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end