--[[ Script Name : Quests/Antonica/battle_with_the_timberclaws.lua Script Author : Premierio015 Script Date : 2022.05.09 05:05:51 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "Slay gnolls in and around Archer Woods.", 12, 100, "I must slay gnolls in and around the Archer Woods until Dancer whistles her song for me to return to her.", 611, 120295, 120296, 121404, 121405) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver, Player) Dialog.AddDialog("You think you can clear all of Archer Woods? I doubt that, but I would be glad to see you try, as would Trusaris.") Dialog.AddVoiceover("voiceover/english/verona/antonica/verona009.mp3", 2472618059, 207846586) Dialog.AddOption("I shall do my best.") Dialog.Start() end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "Slew gnolls.") UpdateQuestTaskGroupDescription(Quest, 1, "I slew gnolls until Dancer whistled her song for me to return to her.") AddQuestStepChat(Quest, 2, "Speak with Dancer.", 1, "I must return to Dancer near the Qeynos Hills Claymore in Antonica.", 11, 120410) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "Spoke to Dancer.") UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Dancer near the Qeynos Hills Claymore in Antonica.") UpdateQuestDescription(Quest, "I fought valiantly against the gnolls in Archer Woods. Dancer has given me her necklace. Upon examination I see that her name must truly be Verona. She must trust me to pass this along.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end