--[[ Script Name : Quests/Antonica/far_seas_requisition_ant0243.lua Script Author : Dorbin Script Date : 2023.05.15 04:05:00 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "I must kill some lowland badgers", 10, 100, "I must hunt down the creatures in Antonica to fill the requisition.", 128,120213) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have killed some lowland badgers.") UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.") AddQuestStepChat(Quest, 2, "I must find Taskmaster Lynette", 1, "I must find Taskmaster Lynette at Coldwind Point.", 75, 121256) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I visited Taskmaster Lynette.") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the requisition goods to the Taskmaster.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster out in Antonica. I have been paid in full for this work. ") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end