--[[ Script Name : Quests/Antonica/far_seas_requisition_ant0351.lua Script Author : Dorbin Script Date : 2023.05.15 04:05:13 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "I must kill some bear cubs", 5, 100, "I must hunt down the creatures in Antonica to fill the requisition.", 93, 120257,120473) AddQuestStepKill(Quest, 2, "I must kill some pond beavers", 5, 100, "I must hunt down the creatures in Antonica to fill the requisition.", 94, 120415) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have killed some bear cubs") QuestCheck(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have killed some pond beavers.") QuestCheck(Quest, QuestGiver, Player) end function QuestCheck(Quest, QuestGiver, Player) if QuestStepIsComplete(Player,5823,1) and QuestStepIsComplete(Player,5823,2) then UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.") AddQuestStepChat(Quest, 3, "I must speak with Taskmaster Lynette", 1, "I must find Taskmaster Lynette at Coldwind Point in Antonica and deliver this fulfilled contract.", 75, 121256) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I visited Taskmaster Lynette.") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the requisition goods to the Taskmaster.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster out in Antonica. I have been paid in full for this work.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end