--[[ Script Name : Quests/Antonica/practical_joke_on_blarton.lua Script Author : Premierio015 Script Date : 2021.09.04 08:09:36 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I must deliver the wine to Blarton.", 1, "Deliver the wine to Blarton Blumble in Windstalker Village.", 309, 120163) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "I hope so.") StartConversation(conversation, QuestGiver, Player, "This is going to be great!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have delivered the wine to Blarton.") UpdateQuestTaskGroupDescription(Quest, 1, "I have delivered the wine.") AddQuestStepChat(Quest, 2, "I need to report to Haddek.", 1, "I need to report back to Haddek.", 11, 120281) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have reported to Haddek.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken to Haddek.") UpdateQuestDescription(Quest, "I delivered the wine to Blarton. He didn't look like he enjoyed the wine much, but somehow I don't think that is what Haddek had in mind anyway.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end