--[[ Script Name : Quests/Baubbleshire/lendels_grand_lager_delivery.lua Script Author : Dorbin Script Date : 2022.01.20 04:01:48 Script Purpose : Zone : Baubbleshire Quest Giver: Kaldin Deeppockets Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to find Coppershot.", 1, " I need to speak to Bartender Coppershot in Graystone Yard.", 310, 2350038) AddQuestStepCompleteAction(Quest, 1, "Delivery") UpdateQuestZone(Quest, "Graystone Yard") end function Accepted(Quest, QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver,"","","hello",0,0,Player) AddConversationOption(conversation, "Alright, I'll be back soon.") StartConversation(conversation, QuestGiver, Player, "No sampling on the way! If ya know what I mean.") end function Declined(Quest, QuestGiver, Player) end function Delivery(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I spoke to Coppershot.") UpdateQuestTaskGroupDescription(Quest, 1, "I gave Coppershot the jug of Lendel's Grand Lager.") AddQuestStepChat(Quest, 2, "I need to return to Kaldin Deeppockets.", 1, "This old stein should be a nice surprise for Kaldin.", 3196, 2380031) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") UpdateQuestZone(Quest, "Baubbleshire") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've returned to Kaldin.") UpdateQuestTaskGroupDescription(Quest, 2, "I've returned to Kaldin and gave him the Rivervale stein.") UpdateQuestDescription(Quest, "I delivered the jug of Lendel's Grand Lager to Bartender Coppershot in Graystone. He then had me deliver a Fool's Gold stein to Barkeep Deeppockets. He was very pleased with the stein and paid me for my service.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Delivery(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end