--[[ Script Name : Quests/Baubbleshire/neezers_survey.lua Script Purpose : Handles the quest, "Neezer's Survey" Script Author : Scatman Script Date : 2009.09.27 Zone : The Baubbleshire Quest Giver: Neezer Grund Preceded by: Nogginspark Reactors (nogginspark_reactors.lua) Followed by: Getting to Know Poko (getting_to_know_poko.lua) --]] -- Quest ID's local NEEZERS_SURVEY = 330 -- was 28 -- Item ID's local NEEZERS_QUESTIONS = 10030 function Init(Quest) AddQuestStep(Quest, 1, "I must read the questions.", 1, 100, "I need to read the series of questions that Neezer gave me. If I lose the questions I can always ask Neezer for another copy of them.", 0) AddQuestStepCompleteAction(Quest, 1, "step1_complete_readQuestions") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() -- Neezer's Questions if not HasItem(Player, NEEZERS_QUESTIONS, 1) then SummonItem(Player, NEEZERS_QUESTIONS, 1) end PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/neezer_grund/qey_village06/quests/neezer_grund/neezer_grund039b.mp3", "", "", 1403299137, 3842803422, Player) AddConversationOption(conversation, "I'll be back once I've gotten the answers.") StartConversation(conversation, QuestGiver, Player, "Strange but probably not surprising. Now get started!") end function Declined(Quest, QuestGiver, Player) end function Deleted(Quest, QuestGiver, Player) -- remove Neezer's Questions while HasItem(Player, NEEZERS_QUESTIONS) do RemoveItem(Player, NEEZERS_QUESTIONS) end end function step1_complete_readQuestions(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have read the questions.") UpdateQuestTaskGroupDescription(Quest, 1, "I have read the questions I am to ask.") AddQuestStepChat(Quest, 2, "I need to question Drundo in the tavern.", 1, "I need to question Drundo, Remo, and Fillzer.", 2180, 2380026) AddQuestStepChat(Quest, 3, "I need to question Remo in the eastern hills in the Baubbleshire.", 1, "I need to question Drundo, Remo, and Fillzer.", 2180, 2380004) AddQuestStepChat(Quest, 4, "I need to question Fillzer in the eastern hills in the Baubbleshire.", 1, "I need to question Drundo, Remo, and Fillzer.", 2180, 2380005) AddQuestStepCompleteAction(Quest, 2, "step2_complete_talkedToDrundo") AddQuestStepCompleteAction(Quest, 3, "step3_complete_talkedToRemo") AddQuestStepCompleteAction(Quest, 4, "step4_complete_talkedToFillzer") end function step2_complete_talkedToDrundo(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have questioned Drundo.") if QuestIsComplete(Player, NEEZERS_SURVEY) then multiple_steps_complete(Quest, QuestGiver, Player) end end function step3_complete_talkedToRemo(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have questioned Remo.") if QuestIsComplete(Player, NEEZERS_SURVEY) then multiple_steps_complete(Quest, QuestGiver, Player) end end function step4_complete_talkedToFillzer(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have questioned Fillzer.") if QuestIsComplete(Player, NEEZERS_SURVEY) then multiple_steps_complete(Quest, QuestGiver, Player) end end function multiple_steps_complete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 2, "I have questioned Drundo, Remo, and Fillzer.") AddQuestStepChat(Quest, 5, "I need to speak with Neezer Grund.", 1, "Now that I have all the answers for Neezer I will need to return to him.", 0, 2380038) AddQuestStepCompleteAction(Quest, 5, "quest_complete") end function quest_complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have spoken with Neezer Grund.") UpdateQuestTaskGroupDescription(Quest, 3, "I have returned to Neezer.") -- remove Neezer's Questions while HasItem(Player, NEEZERS_QUESTIONS) do RemoveItem(Player, NEEZERS_QUESTIONS) end UpdateQuestDescription(Quest, "I have given Neezer the answers he was looking for.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_readQuestions(Quest, QuestGiver, Player) elseif Step == 2 then step2_complete_talkedToDrundo(Quest, QuestGiver, Player) elseif Step == 3 then step3_complete_talkedToRemo(Quest, QuestGiver, Player) elseif Step == 4 then step4_complete_talkedToFillzer(Quest, QuestGiver, Player) end end