--[[ Script Name : Quests/Blackburrow/unfinished_breastplate.lua Script Author : Premierio015 Script Date : 2022.07.24 03:07:39 Script Purpose : Zone : Blackburrow Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I'm going to need to kill Sabertooth miners in Blackburrow and collect the buckles to repair this armor.", 4, 100, "With a little effort, I believe I can transform this unfinished breastplate into something better.", 761, 170010) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've gathered a number of buckles.") AddQuestStepZoneLoc(Quest, 2, "I need to search the barrels in the brewery for another set of buckles.", 10, "With a little effort, I believe I can transform this unfinished breastplate into something better.", 760, 26, -39, 63, 17) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've found another set of buckles.") AddQuestStepKill(Quest, 3, "I need to kill the gnoll commander Nantglas to see if he has any rivets", 1, 100, "With a little effort, I believe I can transform this unfinished breastplate into something better.", 645, 170050) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I've collected some rivets from the gnoll commander") AddQuestStepZoneLoc(Quest, 4, "I need to salvage some more rivets from the Collapsed Everfrost Tunnel", 10, "With a little effort, I believe I can transform this unfinished breastplate into something better.", 645, -92, 0, -92, 17) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I've collected some rivets from the Tunnel") AddQuestStepKill(Quest, 5, "I want to see how the armor holds up against some gnolls.", 15, 100, "With a little effort, I believe I can transform this unfinished breastplate into something better.", 11, 170017, 170040, 170014, 170023, 170003, 170035, 170083, 170026, 170044, 170019, 170041, 170029, 170022, 170057, 170051, 170018, 170010, 170042, 170002, 170032, 170031, 170043, 170004, 170033, 170039, 170030, 170086, 170056, 170046, 170038, 170027, 170084, 170050, 170028, 170085, 170011) AddQuestStepCompleteAction(Quest, 5, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 5, "I've tested the mail.") UpdateQuestTaskGroupDescription(Quest, 1, "I've been able to change the unfinished breastplate into some Gnawed Mail.") if HasItem(Player, 3825) then -- an unfinished breastplate RemoveItem(Player, 3825) end UpdateQuestDescription(Quest, "Applying a little bit of effort, I've been able to change the unfinished breastplate into some Gnawed Mail.

") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then QuestComplete(Quest, QuestGiver, Player) end end