--[[ Script Name : Quests/ButcherblockMountains/ThievingRunts.lua Script Purpose : Handles the quest, "Thieving Runts" Script Author : jakejp Script Date : 6/4/2018 Script Notes : Zone : Butcherblock Mountains Quest Giver : Guard Daarwyn Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Aqua goblin runt ears collected.", 8, 100, "I must collect aqua goblin runt ears for Guard Daarwyn.", 2566, 1080347, 1080051, 1080165, 1081088) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected enough aqua goblin runt ears.") AddQuestStepChat(Quest, 2, "I must return the ears to Guard Daarwyn.", 1, "I must collect aqua goblin runt ears for Guard Daarwyn.", 235, 1080004) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have collected the bounty.") UpdateQuestTaskGroupDescription(Quest, 1, "I have returned the ears, and collected the bounty.") UpdateQuestDescription(Quest, "I have cleared out several of the aqua goblin runts, and have presented the ears as proof of my deeds.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end