--[[ Script Name : AnExplosiveIdea.lua Script Purpose : Handles the quest, "An Explosive Idea" Script Author : Shatou Script Date : 1/5/2020 Script Notes : Zone : Caves Quest Giver : Emma Torque Preceded by : None Followed by : Destroying the Foundation --]] local BLASTING_POWDER_ID = 4342 function Init(Quest) AddQuestStepHarvest(Quest, 1, "I need to collect the explosive powder from 15 piles of powdered minerals.", 15, 100, "Emma Torque has asked me to collect some explosive powder for her.", 344, BLASTING_POWDER_ID) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected the explosive powder from 15 piles of powdered minerals.") AddQuestStepChat(Quest, 2, "I need to bring this explosive powder to Emma Torque.", 1, "Emma Torque has asked me to collect some explosive powder for her.", 344, BLASTING_POWDER_ID) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have brought Emma Torque the explosive powder.") UpdateQuestTaskGroupDescription(Quest, 1, "I have done Emma's task for her.") UpdateQuestDescription(Quest, "I have collected the explosive powder that Emma required.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end