--[[ Script Name : FarSeasDirectRequisitionCVS0431.lua Script Purpose : Handles the quest, "Far Seas Direct Requisition CVS0431 Script Author : Shatou Script Date : 1/6/2020 Script Notes : Zone : Caves Quest Giver : Far Seas Direct Requisition CVS0431 (examine item) Preceded by : none Followed by : none --]] local A_CAVE_SERPENT_ID = 1970008 local ALCHEMIST_GARION_DUNAM_ID = 2330027 function Init(Quest) AddQuestStepKill(Quest, 1, "Collect cave serpent dorsal fins.", 10, 100, "I must hunt down the creatures in the Caves to fill the requisition.", 11, A_CAVE_SERPENT_ID,8260074,8260003) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a cave serpent dorsal fin.") UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.") UpdateQuestZone(Quest, "Nettleville") AddQuestStepChat(Quest, 2, "I must talk to Garion Dunam.", 1, "I must go to Nettleville to seek out Alchemist Garion Dunam.", 11, ALCHEMIST_GARION_DUNAM_ID) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I spoke to Garion Dunam.") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the goods to Alchemist Garion Dunam.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in Nettleville. I have been paid in full for this work, but the order was late.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end