--[[ Script Name : Quests/Commonlands/CrackPot.lua Script Purpose : Handles the quest, "Crack Pot" Script Author : premierio015 Script Date : 16.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepHarvest(Quest, 1, "Collect iron clusters from cloven ore", 5, 100, "I need to collect iron clusters here in the Commonlands so Mooshga can repair her cracked pot.", 1085, 8395) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() AddConversationOption(conversation, "Okay. I'll be right back.") StartConversation(conversation, QuestGiver, Player, "Okay! You go harvest the iron clusters for Mooshga and then can fix pot!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected five iron clusters.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected five irons clusters.") AddQuestStepChat(Quest, 2, "I should return to Mooshga", 1, "I should return to Mooshga outside of Freeport.", 11, 331133) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I gave Mooshga the iron clusters.") UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Mooshga.") UpdateQuestDescription(Quest, "I gave the five iron clusters to Mooshga.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end