--[[ Script Name : far_seas_requisition_-_wc_077.lua Script Purpose : Handles the quest, "Far Seas Requisition - WC 077" Script Author : premierio015 Script Date : 26.02.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Hunt primordial menaces for their goo", 6, 100, "This particular order calls for the goo collected from primordial menaces and seeps. The location listed on the order slip points to the Wailing Caves.", 345, 2580026) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've collected enough primordial menace goo.") AddQuestStepKill(Quest, 2, "Hunt primordial seeps for their goo", 2, 100, "This particular order calls for the goo collected from primordial menaces and seeps. The location listed on the order slip points to the Wailing Caves.", 345, 2580026) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've collected enough primordial seep goo.") UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered all of the items on the requisition. I should turn them in.") AddQuestStepChat(Quest, 3, "Find the Taskmaster at the Crossroads in the Commonlands", 1, "Deliver filled FSR order to the Taskmaster at the crossroads in the Commonlands.", 11, 330260) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the items on the FSR to the Taskmaster at the crossroads in the Commonlands.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster at the crossroads in the Commonlands. I have been paid in full for this work.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end