--[[ Script Name : Quests/Commonlands/GrizzlefangsMane.lua Script Purpose : Handles the quest, "Grizzlefang's Mane" Script Author : premierio015 Script Date : 18.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : J.P. Feterman Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Slay J.P. Feterman's nemesis, Grizzlefang", 1, 100, "J.P. Feterman wants me to slay his nemesis, Grizzlefang. Grizzlefang can often be found near the druid ring far to the west of the Crossroads.", 94, 330349) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "I'll be fine.") StartConversation(conversation, QuestGiver, Player, "If you don't come back I'll know why.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have Grizzlefang's mane.") UpdateQuestTaskGroupDescription(Quest, 1, "I have Grizzlefang's mane and should return to J.P. Feterman.") AddQuestStepChat(Quest, 2, "I need to return to J.P. Feterman", 1, "I have Grizzlefang's mane and should speak to J.P. Feterman.", 94, 330261) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken with J.P. Feterman") UpdateQuestTaskGroupDescription(Quest, 2, "I have given J.P. Feterman Grizzlefang's mane for his collection.") UpdateQuestDescription(Quest, "I have killed Grizzlefang and given his mane to J.P. Feterman.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end