--[[ Script Name : orcs_and_ghosts.lua Script Purpose : Handles the quest, "Orcs and Ghosts" Script Author : premierio015 Script Date : 27.02.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Gerun Pontian Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to slay ten ghostly orcs", 10, 100, "I need to kill ten ghostly orcs.", 611, 330034) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "I'll let you know when I've done this.") StartConversation(conversation, QuestGiver, Player, "Great, that's a relief to hear. Don't worry about the spectral defenders. Like the ghostly orcs, they imagine they are in some never-ending war. I don't think they even realize they're dead. It's sad, really. Anyway, ghostly orcs: take out ten of them, those were my orders.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain the ghostly orcs.") AddQuestStepChat(Quest, 2, "I need to return to Gerun", 1, "I need to kill ten ghostly orcs.", 11, 330014) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken with Gerun.") UpdateQuestTaskGroupDescription(Quest, 1, "I have slain the orcs.") UpdateQuestDescription(Quest, "I have slain the ghostly orcs for Gerun. He thanked me and paid me what he would've made for the task.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end