--[[ Script Name : Quests/Commonlands/PachydermPunch.lua Script Purpose : Handles the quest, "Pachyderm Punch" Script Author : premierio015 Script Date : 16.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Mooshga Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to collect pristine plains elephant tusks", 5, 50, "Mooshga wants me to collect plains elephant tusks for her punch.", 97, 330767, 330274) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "I'll be careful.") StartConversation(conversation, QuestGiver, Player, "Bring pristine pachyderm tusks back to Mooshga! Be careful with pachyderms... they very mean when taking tusks. Remember, only found on plains elephants.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I found five tusks for Mooshga.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected five pristine elephant tusks for Mooshga.") AddQuestStepChat(Quest, 2, "I should return to Mooshga", 1, "I found five plains elephant tusks for Mooshga.", 11, 331133) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I gave Mooshga the tusks.") UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Mooshga.") UpdateQuestDescription(Quest, "I collected five pristine elephant tusks for Mooshga.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end