--[[ Script Name : Quests/Commonlands/Rhinorific.lua Script Purpose : Handles the quest, "Rhino-rific" Script Author : premierio015 Script Date : 16.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Mooshga Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill rhinos for Mooshga", 10, 100, "I need to get a bunch of three-toed rhino feet for Mooshga.", 108, 330760, 330273, 330140) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "Ok, Mooshga. I'll be right back.") StartConversation(conversation, QuestGiver, Player, "Yes. Rhino muffins very crunchy. Go collect for Mooshga.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected ten three-toed rhino hooves.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected ten three-toed rhino hooves.") AddQuestStepChat(Quest, 2, "I should return to Mooshga", 1, "I have the ten hooves for Mooshga.", 11, 331133) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I gave Mooshga the hooves.") UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Mooshga.") UpdateQuestDescription(Quest, "I collected ten three-toed rhino feet and returned to Mooshga.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end