--[[ Script Name : Quests/Darklight/Condemned.lua Script Purpose : Handles the quest, "Condemned" Script Author : Cynnar Script Date : 9/1/2015 Script Notes : Zone : Darklight Wood Quest Giver : Laexyra Y'Barriath Preceded by : Reaping Followed by : Continuing Assistance , Report to Zezas --]] function Init(Quest) AddQuestStep(Quest, 1, "Release these spirits near the Wellspring of Nightmares", 1, 100, "Laexyra Y'Barriath wants me to trap the spirits I captured in the Wellspring of Nightmares.", 2516) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have released the spirits, condemning them to a perpetual nightmare") AddQuestStepChat(Quest, 2, "Return to Laexyra Y'Barriath", 1, "Laexyra Y'Barriath wants me to trap the spirits I captured in the Wellspring of Nightmares.", 11, 340075) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "I have returned to Laexyra Y'Barriath after trapping the spirits within the Wellspring of Nightmares.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) if HasItem(Player, 48976) == false then SummonItem(Player, 48976, 1) end FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "", "", "salute", 0, 0, Player) AddConversationOption(conversation, "All right.") StartConversation(conversation, QuestGiver, Player, "That works for me. Let me know how it goes.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) while HasItem(Player, 48976, 1) do RemoveItem(Player, 48976) end end