--[[ Script Name : Quests/Darklight/one_mans_waste.lua Script Purpose : Handles the quest, "One Man's Waste..." Script Author : Scatman Script Date : 2009.02.02 Zone : Darklight Wood Quest Giver: Ilmtar D'Viervs Preceded by: What's in Demand? (whats_in_demand.lua) Followed by: Useful Materials (useful_materials.lua) --]] function Init(Quest) -- discarded weapon AddQuestStepObtainItem(Quest, 1, "I need to collect six old weapons.", 6, 100, ".", 5, 4583) AddQuestStepCompleteAction(Quest, 1, "step1_complete_gotWeapons") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "voiceover/english/neriak/ilmtar_d_viervs/darklight_wood/tvatar_post/ilmtar/ilmtar007.mp3", "", "", 1159271523, 3598851329, Player) AddConversationOption(conversation, "We'll see what I dig up.") StartConversation(conversation, QuestGiver, Player, "A ring is a ring is a ring, but the ring of a king... now that's something someone will pay for.") end function Declined(Quest, QuestGiver, Player) end function step1_complete_gotWeapons(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected the old weapons.") AddQuestStepChat(Quest, 2, "I need to bring these weapons to Ilmtar D'Viervs.", 1, ".", 5, 340123) AddQuestStepCompleteAction(Quest, 2, "quest_complete") end function quest_complete(Quest, QuestGiver, Player) -- remove all six 'discarded weapon' UpdateQuestDescription(Quest, "I have collected the weapons for Ilmtar.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_gotWeapons(Quest, QuestGiver, Player) end end