--[[ Script Name : Quests/Darklight/smoking_the_competition.lua Script Purpose : Handles the quest, "Smoking the Competition" Script Author : Scatman Script Date : 2009.02.04 Zone : Darklight Wood Quest Giver: Dirzdia T'Zauvirr Preceded by: None Followed by: Reaping the Benefits of a Monopoly (reaping_the_benefits_of_a_monopoly.lua) --]] function Init(Quest) -- Cross Stitch Britches -- Barkbiter -- JA: Why are there two of the same items in a selection? -- Add QuestSelectableRewardItem(Quest, 3, 1) -- had to breakup function name for auto-updates script AddQuestStepKill(Quest, 1, "I need to kill the razormaw that swim in the Searing Tendril and bring them back to Dirzdia.", 8, 100, ".", 139, 340137) AddQuestStepCompleteAction(Quest, 1, "step1_complete_killedRazormaws") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "voiceover/english/neriak/dirzdia_t_zauvirr/darklight_wood/tvatar_post/dirzdia/dirzdia006.mp3", "", "", 1689993769, 508680301, Player) AddConversationOption(conversation, "I'll be back when I've killed them.") StartConversation(conversation, QuestGiver, Player, "Great! I appreciate it!") end function Declined(Quest, QuestGiver, Player) end function step1_complete_killedRazormaws(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain the razormaw.") AddQuestStepChat(Quest, 2, "I need to bring the razormaw flesh back to Dirzdia.", 1, ".", 0, 340139) AddQuestStepCompleteAction(Quest, 2, "quest_complete") end function quest_complete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "I have brought Dirzdia the razormaw flesh she wanted.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_killedRazormaws(Quest, QuestGiver, Player) end end