--[[ Script Name : Quests/EdgewaterDrains/dangerous_waters_.lua Script Purpose : Handles the quest, "Dangerous Waters" Script Author : premierio015 Script Date : 05.07.2021 Script Notes : Auto generated with QuestParser. Zone : Edgewater Drains Quest Giver : widget_pig_body Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to slay twenty massive needleteeth in Edgewater Drains.", 20, 100, "The deepest recesses of the Edgewater Drains are dangerous enough without massive needletooths harassing people as they swim through. I have taken it upon myself to destroy them.", 86, 1560022) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have slain the massive needleteeth.") UpdateQuestTaskGroupDescription(Quest, 1, "Passage through the Edgewater Drains should be safer now.") UpdateQuestDescription(Quest, "I have slain some of the massive needleteeth. The waters are still dangerous, but at least people won't have to deal with so many of those things anymore.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end