--[[ Script Name : Quests/EdgewaterDrains/employee_hazards.lua Script Purpose : Handles the quest, "Employee Hazards" Script Author : premierio015 Script Date : 06.07.2021 Script Notes : Auto generated with QuestParser. Zone : Edgewater Drains Quest Giver : hazards report(Item) Preceded by : None Followed by : None --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Slay ten foul grapplers.", 10, 100, "This note was apparently meant for someone else here in these sewers.", 611, 1560020) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've slain ten foul grapplers.") UpdateQuestTaskGroupDescription(Quest, 1, "I've carried out the tasks stated in the note.") if HasItem(Player, 8062) then RemoveItem(Player, 8062) end UpdateQuestDescription(Quest, "Interesting... I guess it was worth it for the experience. I suppose it couldn't hurt to take on adventures such as these.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end