--[[ Script Name : Quests/EdgewaterDrains/what_once_was_found_now_is_forever_lost.lua Script Purpose : Handles the quest, "What Once Was Found, Now is Forever Lost" Script Author : premierio015 Script Date : 05.07.2021 Script Notes : Auto generated with QuestParser. Zone : Edgewater Drains Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Indiscriminately seek your revenge upon the inhabitance of the Edgewater Drains.", 30, 100, "You're seeking vengeance with the unknown. Kill any creature in the Edgewater Drains.", 611, 1560016, 1560010, 1560000, 1560023, 1560008, 1560007, 1560003, 1560018, 1560002, 1560006, 1560032, 1560020, 1560011, 1560025, 1560079, 1560091, 1560009, 1560022, 1560033, 1560029, 1560012, 1560004, 1560027, 1560013, 1560005, 1560061, 1560092, 1560034, 1560001, 1560019, 1560089, 1560035, 1560036, 1560015, 1560024, 1560028, 1560026, 1560017, 1560031, 1560030, 1560037) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've slain another possible culprit.") UpdateQuestTaskGroupDescription(Quest, 1, "I'm sure by now the thing that bumped into me is dead.") if HasItem(Player, 10342) then RemoveItem(Player, 10342) end UpdateQuestDescription(Quest, "I've slaughtered enough living creatures down here. I'm pretty sure that what ever it was that bumped into me is now dead.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end