--[[ Script Name : Quests/FrostfangSea/tutorial_learning_to_harvest.lua Script Purpose : the quest Tutorial: Learning to Harvest Script Author : theFoof Script Date : 2013.5.15 modified date : 8-19-22 modified by : ememjr modified notes : update conversion to dialog module Zone : Unknown (global) Quest Giver : Trainer Hawk Dunlop (and other harvesting tutors will add as I get to those zones) Preceded by : None Followed by : "If I Had a Hammer" & "Tutorial: Forging Ahead" --]] require "SpawnScripts/Generic/DialogModule" local HarvestTutorial = 11 function Init(Quest) AddQuestStepHarvest(Quest, 1, "Harvest some elm lumber.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 826, 12098) AddQuestStepHarvest(Quest, 2, "Harvest some roots.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 200, 11637) AddQuestStepHarvest(Quest, 3, "Mine some tin clusters.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 3391, 14463) AddQuestStepHarvest(Quest, 4, "Mine some lead clusters.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 1086, 8808) AddQuestStepHarvest(Quest, 5, "Fish up some sunfish.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 2540, 13586) AddQuestStepHarvest(Quest, 6, "Harvest jumjum from a shrub or garden.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 816, 8486) AddQuestStepHarvest(Quest, 7, "Trap some rawhide leather pelts from an animal den.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 125 , 11280, 11267) AddQuestStepCompleteAction(Quest, 1, "Lumber") AddQuestStepCompleteAction(Quest, 2, "Root") AddQuestStepCompleteAction(Quest, 3, "TinCluster") AddQuestStepCompleteAction(Quest, 4, "LeadCluster") AddQuestStepCompleteAction(Quest, 5, "Sunfish") AddQuestStepCompleteAction(Quest, 6, "Jumjum") AddQuestStepCompleteAction(Quest, 7, "RawhidePelt") end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, HarvestTutorial, 1) and QuestStepIsComplete(Player, HarvestTutorial, 2) and QuestStepIsComplete(Player, HarvestTutorial, 3) and QuestStepIsComplete(Player, HarvestTutorial, 4) and QuestStepIsComplete(Player, HarvestTutorial, 5) and QuestStepIsComplete(Player, HarvestTutorial, 6) and QuestStepIsComplete(Player, HarvestTutorial, 7) then UpdateQuestTaskGroupDescription(Quest, 1, "I harvested some crafting supplies.") AddStep8(Quest, QuestGiver, Player) end end function AddStep8(Quest, QuestGiver, Player) SetCompleteFlag(Quest) AddQuestStepChat(Quest, 8, "I must return to the trainer with the harvested items.", 1, "I must return to the trainer who sent me out harvesting.", 0, GetSpawnID(QuestGiver)) AddQuestStepCompleteAction(Quest, 8, "CompleteQuest") say(QuestGiver,GetName(QuestGiver)) end function Root(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have gathered some roots.") CheckProgress(Quest, QuestGiver, Player) end function Lumber(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have harvested some elm lumber.") CheckProgress(Quest, QuestGiver, Player) end function TinCluster(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have mined some tin clusters.") CheckProgress(Quest, QuestGiver, Player) end function LeadCluster(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I harvested some lead clusters.") CheckProgress(Quest, QuestGiver, Player) end function Sunfish(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have harvested some sunfish.") CheckProgress(Quest, QuestGiver, Player) end function Jumjum(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have gathered some jumjum.") CheckProgress(Quest, QuestGiver, Player) end function RawhidePelt(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have trapped a number of pelts.") CheckProgress(Quest, QuestGiver, Player) end function CompleteQuest(Quest, QuestGiver, Player) GiveQuestReward(Quest, Player) end function Accepted(Quest, QuestGiver, Player) if not HasItem(Player, 20747, 1) then SummonItem(Player, 20747) end --if GetName(QuestGiver) == "Glin Hammerhelm" then conversation = CreateConversation() FaceTarget(QuestGiver, Player) Dialog.New(QuestGiver,Player) Dialog.AddDialog("Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.") Dialog.AddOption("I'll get right on it.") Dialog.Start() -- end end function Declined(Quest, QuestGiver, Player) end function Deleted(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if QuestStepIsComplete(Player, HarvestTutorial, 1) then Lumber(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, HarvestTutorial, 2) then Root(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, HarvestTutorial, 3) then TinCluster(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, HarvestTutorial, 4) then LeadCluster(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, HarvestTutorial, 5) then Sunfish(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, HarvestTutorial, 6) then Jumjum(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, HarvestTutorial, 7) then RawhidePelt(Quest, QuestGiver, Player) end end