--[[ Script Name : armor_for_watchman_fiercecry.lua Script Purpose : Handles the quest, "Armor for Watchman Fiercecry" Script Author : Dorbin Script Date : 3/7/2022 Script Notes : Zone : Graystone Yard Quest Giver : Watchman Fiercecry Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to pick up Watchman Fiercecry's armor.", 1, "I must go pick up a suit of armor from armorsmith Snowboot in the Graystone smithy.", 2, 2350018) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've picked up Watchman Fiercecry's armor.") UpdateQuestTaskGroupDescription(Quest, 1, "I've picked up the suit of armor from armorsmith Snowboot.") AddQuestStepChat(Quest, 2, "I need deliver this armorsuit to Watchman Fiercecry.", 1, "I deliver this suit of armor to Fiercecray in the Graystone.", 2,2350015) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "Despite Snowboot giving me a bit of trouble when I went to pick up the suit of armor for Watchman Fiercecry, everything went pretty smoothly. I was surprised at the quality of the armor that was created. Truly fine indeed!") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end