--[[ Script Name : Quests/Hallmark/becoming_a_bard.lua Script Author : Dorbin Script Date : 2023.10.03 04:10:45 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStep(Quest, 1, "I need to steal the Coalition's ledger. I should direct the music to distract the leaders.", 1, 100, "I need to get to the merchant party at the Coalition's Headquarters and steal one of their ledger copies. If I direct the band to player in a proper sequence then I will surely grab their attention.", 195) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I stole the ledger.") UpdateQuestTaskGroupDescription(Quest, 1, "I stole one of the ledger copies.") AddQuestStepChat(Quest, 2, "I need to give the ledger to Millia.", 1, "I need to get this ledger to Millia.", 11, 1440464) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I gave the ledger to Millia.") UpdateQuestTaskGroupDescription(Quest, 2, "I gave the ledger back to Millia.") UpdateQuestDescription(Quest, "I was able to entertain the merchants and distract them with my talents before I swiped the ledger out from under them. Millia was quite impressed when I turned the ledger over to her.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end