--[[ Script Name : Quests/Hallmark/becoming_a_predator.lua Script Author : Dorbin Script Date : 2023.09.29 03:09:02 Script Purpose : Zone : Hallmark Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill Captain Driftskull.", 1, 100, "I need to find where Captain Driftskull is hiding out and silence him. Word is he is in a Seafury Buccaneers' den.", 611, 1) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I killed Captain Driftskull.") UpdateQuestTaskGroupDescription(Quest, 1, "I killed Captain Driftskull.") AddQuestStepChat(Quest, 2, "I need to report to Millia.", 1, "I need to return to Millia and let her know that Captain Driftskull is dead.", 11, 1440464) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I reported back to Millia.") UpdateQuestTaskGroupDescription(Quest, 2, "I reported back to Millia.") UpdateQuestDescription(Quest, "I was able to take care of Captain Driftskull. There won't be any more talk from him about going independent. Millia was impressed with my work. I think I am going to like being a Predator.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end